Searched defs:lod (Results 1 - 25 of 40) sorted by relevance

12

/external/clang/test/CodeGen/
H A D2008-03-24-BitField-And-Alloca.c54 unsigned int lod : 2; member in struct:_Key::__anon2046
68 if(((iospec.key_io.lod == G_B) &&
/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktSampleVerifier.hpp49 float lod; member in struct:vkt::texture::SampleArguments
H A DvktTextureFilteringTests.cpp493 tcu::Vec2 lod; member in struct:vkt::texture::__anon3996::Texture2DArrayFilteringTestInstance::FilterCase
504 , lod (lod_)
612 log << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offset = " << curCase.offset << TestLog::EndMessage;
615 const float lodX = curCase.lod.x();
616 const float lodY = curCase.lod.y();
693 tcu::Vec3 lod; member in struct:vkt::texture::__anon3996::Texture3DFilteringTestInstance::FilterCase
703 , lod (lod_)
790 log << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offse
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineSamplerTests.cpp600 float lod; member in struct:vkt::pipeline::__anon3855::TestCaseConfig
605 { "equal_min_3_max_3", "minLod = 3, maxLod = 3, mipLodBias = 0, lod = 0", 3.0f, 3.0f, 0.0f, 0.0f },
606 { "select_min_1", "minLod = 1, maxLod = 5, mipLodBias = 0, lod = 0", 1.0f, 5.0f, 0.0f, 0.0f },
607 { "select_max_4", "minLod = 0, maxLod = 4, mipLodBias = 0, lod = 5", 0.0f, 4.0f, 0.0f, 5.0f },
608 { "select_bias_2_1", "minLod = 0, maxLod = 2.1, mipLodBias = 5.0, lod = 0", 0.0f, 2.1f, 5.0f, 0.0f },
609 { "select_bias_2_5", "minLod = 0, maxLod = 5, mipLodBias = 2.5, lod = 0", 0.0f, 5.0f, 2.5f, 0.00001f },
610 { "select_bias_3_1", "minLod = 0, maxLod = 5, mipLodBias = -0.9, lod = 4.0", 0.0f, 5.0f, -0.9f, 4.0f },
611 { "select_bias_3_7", "minLod = 0, maxLod = 5, mipLodBias = 3.0, lod = 0.7", 0.0f, 5.0f, 3.0f, 0.7f },
614 MovePtr<tcu::TestCaseGroup> samplerLodTests (new tcu::TestCaseGroup(testCtx, "lod", "Tests for sampler LOD"));
620 samplerLodTests->addChild(new SamplerLodTest(testCtx, config.name, config.description, imageViewType, imageFormat, mipmapMode, config.minLod, config.maxLod, config.mipLodBias, config.lod));
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/external/deqp/modules/egl/
H A DteglGLES2SharingTests.cpp615 float lod = 0.0f; local
617 tcu::Vec4 color = m_texture.sample(tcu::Sampler(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR), t, s, lod);
/external/mesa3d/src/mesa/program/
H A Dprog_execute.c1716 GLfloat texcoord[4], color[4], lod; local
1721 lod = texcoord[3];
1723 machine->FetchTexelLod(ctx, texcoord, lod,
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
H A DvktSparseResourcesShaderIntrinsicsSampled.cpp359 << "OpMemberName %type_uniformblock 0 \"lod\"\n"
786 deUint32 lod; member in struct:vkt::sparse::PushConstants
/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp164 float lod; member in struct:deqp::gles2::Functional::__anon4325::TexLookupParams
169 : lod (0.0f)
187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } argument
188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } argument
191 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
192 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
194 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
195 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod
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H A Des2fFboRenderTest.cpp163 const float lod = 0.0f; local
165 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod));
226 const float lod = 0.0f; local
228 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f
229 + this->m_uniforms[1].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f);
H A Des2fVertexTextureTests.cpp359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); } argument
360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } argument
363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::Sampler& sampler, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst, const Rect& dstRegion) argument
374 quadColors[ndx] = sample(texture, coord, lod, sampler);
405 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
406 void renderCell (int textureNdx, float lod, const Grid& grid) const;
407 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
605 const float lod local
633 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument
680 renderCell(int textureNdx, float lod, const Grid& grid) const argument
686 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument
937 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); local
965 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument
1012 renderCell(int textureNdx, float lod, const Grid& grid) const argument
1019 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument
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/external/deqp/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp683 tcu::Vec2 lod; member in struct:deqp::gles3::Functional::Texture2DArrayFilteringCase::FilterCase
694 , lod (lod_)
849 m_testCtx.getLog() << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offset = " << curCase.offset << TestLog::EndMessage;
852 const float lodX = curCase.lod.x();
853 const float lodY = curCase.lod.y();
949 tcu::Vec3 lod; member in struct:deqp::gles3::Functional::Texture3DFilteringCase::FilterCase
959 , lod (lod_)
1089 m_testCtx.getLog() << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offse
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/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c980 * Calculate cube face, lod, mip levels.
1029 /* Need to compute lod either to choose mipmap levels or to
1123 * depending on the lod being > 0 or <= 0, respectively.
1128 /* minify = lod >= 0.0 */
1567 LLVMValueRef lod; local
1597 lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
1599 lod = lp_build_broadcast_scalar(&bld_int_vec,
1600 LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
1603 lod
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H A Dlp_bld_sample.c352 * Bri-linear lod computation
384 LLVMValueRef lod,
394 lp_build_printf(bld->gallivm, "lod = %f\n", lod);
397 lod = lp_build_add(bld, lod,
400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart);
424 * Combined log2 and brilinear lod computation.
481 * \param lod_bias optional float vector with the shader lod bias
482 * \param explicit_lod optional float vector with the explicit lod
383 lp_build_brilinear_lod(struct lp_build_context *bld, LLVMValueRef lod, double factor, LLVMValueRef *out_lod_ipart, LLVMValueRef *out_lod_fpart) argument
503 LLVMValueRef lod; local
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/external/mesa3d/src/gallium/drivers/nv50/codegen/
H A Dnv50_ir_lowering_nv50.cpp582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; local
584 // dref comes before bias/lod
587 i->swapSources(dref, lod);
626 // Bias must be equal for all threads of a quad or lod calculation will fail.
696 Value *lod = i->getSrc(i->tex.target.getArgCount()); local
697 if (lod->isUniform())
711 bld.mkQuadop(qop, pred, l, lod, lod)->flagsDef = 0;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_fs_visitor.cpp751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy)
776 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod);
792 fs_reg &dPdx = lod;
829 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod);
832 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
851 /* lod/bias appears after u/v/r. */
854 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, lod.type), lod);
920 fs_reg shadow_c, fs_reg lod, fs_reg lod2)
976 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod);
750 emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg dPdy) argument
919 emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg lod2) argument
1039 emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg lod2) argument
1304 fs_reg lod, lod2; local
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H A Dbrw_vec4_visitor.cpp1857 src_reg lod, dPdx, dPdy; local
1860 lod = src_reg(0.0f);
1866 ir->lod_info.lod->accept(this);
1867 lod = this->result;
1868 lod_type = ir->lod_info.lod->type;
1919 emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
1977 emit(MOV(dst_reg(MRF, mrf, lod_type, writemask), lod));
1980 lod));
/external/skia/src/core/
H A DSkDevice.cpp131 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->ctm()); local
132 auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height());
/external/swiftshader/src/Shader/
H A DPixelProgram.cpp1141 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) argument
1146 Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
H A DVertexProgram.cpp1576 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) argument
1581 Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
H A DSamplerCore.cpp104 Float lod; local
113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method);
117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
122 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method);
127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method);
133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method);
332 Float lod; local
341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method);
345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
350 computeLod3D(texture, lod, uuu
563 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) argument
600 sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerMethod method) argument
696 sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerMethod method) argument
752 sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) argument
764 sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) argument
969 sample3D(Pointer<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w_, Float &lod, bool secondLOD) argument
1100 sampleFloatFilter(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerMethod method) argument
1175 sampleFloatAniso(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerMethod method) argument
1229 sampleFloat(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) argument
1241 sampleFloat2D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) argument
1307 sampleFloat3D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, bool secondLOD) argument
1397 computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument
1461 computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &s, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument
1520 computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument
2024 selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) argument
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/external/deqp/framework/common/
H A DtcuTexture.hpp236 float lodThreshold; // lod <= lodThreshold ? magnified : minified
437 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod);
438 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod);
439 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod);
441 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset);
442 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset);
443 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset);
445 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset);
446 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset);
498 Vec4 sample (const Sampler& sampler, float s, float lod) cons
520 sampleOffset(const Sampler& sampler, float s, float lod, deInt32 offset) const argument
530 sampleCompareOffset(const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const argument
574 sampleOffset(const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const argument
584 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const argument
673 sampleOffset(const Sampler& sampler, float s, float lod, deInt32 offset) const argument
683 sampleCompareOffset(const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const argument
734 sampleOffset(const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const argument
744 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const argument
942 sampleOffset(const Sampler& sampler, float s, float t, float lod, deInt32 offset) const argument
952 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const argument
1003 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const argument
1013 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const argument
1056 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const argument
1102 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const argument
1175 sampleOffset(const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const argument
1185 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const argument
[all...]
/external/deqp/framework/opengl/
H A DgluTextureTestUtil.cpp344 static inline tcu::Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod) argument
347 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f);
349 return src.sample(params.sampler, s, lod);
352 static inline tcu::Vec4 execSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod) argument
355 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
357 return src.sample(params.sampler, s, t, lod);
360 static inline tcu::Vec4 execSample (const tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod) argument
363 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
365 return src.sample(params.sampler, s, t, r, lod);
368 static inline tcu::Vec4 execSample (const tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod) argument
376 execSample(const tcu::TextureCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod) argument
384 execSample(const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod) argument
420 float lod = triLod[triNdx]; local
457 float lod = triLod[triNdx]; local
496 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) local
540 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) local
652 const float lod = de::clamp(computeCubeLodFromDerivates(params.lodMode, coord, coordDx, coordDy, srcSize) + lodBias, params.minLod, params.maxLod); local
701 float lod = triLod[triNdx]; local
748 float lod = triLod[triNdx]; local
796 float lod = triLod[triNdx]; local
843 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) local
908 const float lod = de::clamp(computeCubeLodFromDerivates(params.lodMode, coord, coordDx, coordDy, src.getSize()) + lodBias, params.minLod, params.maxLod); local
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/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp1651 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); local
1657 float l = lod.component(0).asFloat(i);
1684 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); local
1691 float l = lod.component(0).asFloat(i);
1718 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); local
1725 float l = lod.component(0).asFloat(i);
/external/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_exec.c1755 const union tgsi_exec_channel *lod = &ZeroVec; local
1762 lod = &r[3];
1781 &r[0], &ZeroVec, &ZeroVec, lod, /* S, T, P, LOD */
1794 &r[0], &ZeroVec, &r[2], lod, /* S, T, P, LOD */
1814 &r[0], &r[1], &r[2], lod, /* S, T, P, LOD */
1828 &r[0], &r[1], &ZeroVec, lod, /* S, T, P, LOD */
1842 &r[0], &r[1], &r[2], lod, /* S, T, P, LOD */
1858 &r[0], &r[1], &r[2], lod, /* S, T, P, LOD */
1887 &r[0], &r[1], &r[2], lod,
2103 const union tgsi_exec_channel *lod local
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/external/mesa3d/src/glsl/
H A Dir.h1355 * (txl <type> <sampler> <coordinate> 0 1 ( ) <lod>)
1357 * (txf <type> <sampler> <coordinate> 0 <lod>)
1358 * (txs <type> <sampler> <lod>)
1422 ir_rvalue *lod; /**< Floating point LOD */ member in union:ir_texture::__anon14996

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