/external/clang/test/CodeGen/ |
H A D | 2008-03-24-BitField-And-Alloca.c | 54 unsigned int lod : 2; member in struct:_Key::__anon2046 68 if(((iospec.key_io.lod == G_B) &&
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktSampleVerifier.hpp | 49 float lod; member in struct:vkt::texture::SampleArguments
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H A D | vktTextureFilteringTests.cpp | 493 tcu::Vec2 lod; member in struct:vkt::texture::__anon3996::Texture2DArrayFilteringTestInstance::FilterCase 504 , lod (lod_) 612 log << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offset = " << curCase.offset << TestLog::EndMessage; 615 const float lodX = curCase.lod.x(); 616 const float lodY = curCase.lod.y(); 693 tcu::Vec3 lod; member in struct:vkt::texture::__anon3996::Texture3DFilteringTestInstance::FilterCase 703 , lod (lod_) 790 log << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offse [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineSamplerTests.cpp | 600 float lod; member in struct:vkt::pipeline::__anon3855::TestCaseConfig 605 { "equal_min_3_max_3", "minLod = 3, maxLod = 3, mipLodBias = 0, lod = 0", 3.0f, 3.0f, 0.0f, 0.0f }, 606 { "select_min_1", "minLod = 1, maxLod = 5, mipLodBias = 0, lod = 0", 1.0f, 5.0f, 0.0f, 0.0f }, 607 { "select_max_4", "minLod = 0, maxLod = 4, mipLodBias = 0, lod = 5", 0.0f, 4.0f, 0.0f, 5.0f }, 608 { "select_bias_2_1", "minLod = 0, maxLod = 2.1, mipLodBias = 5.0, lod = 0", 0.0f, 2.1f, 5.0f, 0.0f }, 609 { "select_bias_2_5", "minLod = 0, maxLod = 5, mipLodBias = 2.5, lod = 0", 0.0f, 5.0f, 2.5f, 0.00001f }, 610 { "select_bias_3_1", "minLod = 0, maxLod = 5, mipLodBias = -0.9, lod = 4.0", 0.0f, 5.0f, -0.9f, 4.0f }, 611 { "select_bias_3_7", "minLod = 0, maxLod = 5, mipLodBias = 3.0, lod = 0.7", 0.0f, 5.0f, 3.0f, 0.7f }, 614 MovePtr<tcu::TestCaseGroup> samplerLodTests (new tcu::TestCaseGroup(testCtx, "lod", "Tests for sampler LOD")); 620 samplerLodTests->addChild(new SamplerLodTest(testCtx, config.name, config.description, imageViewType, imageFormat, mipmapMode, config.minLod, config.maxLod, config.mipLodBias, config.lod)); [all...] |
/external/deqp/modules/egl/ |
H A D | teglGLES2SharingTests.cpp | 615 float lod = 0.0f; local 617 tcu::Vec4 color = m_texture.sample(tcu::Sampler(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR), t, s, lod);
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/external/mesa3d/src/mesa/program/ |
H A D | prog_execute.c | 1716 GLfloat texcoord[4], color[4], lod; local 1721 lod = texcoord[3]; 1723 machine->FetchTexelLod(ctx, texcoord, lod,
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
H A D | vktSparseResourcesShaderIntrinsicsSampled.cpp | 359 << "OpMemberName %type_uniformblock 0 \"lod\"\n" 786 deUint32 lod; member in struct:vkt::sparse::PushConstants
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 164 float lod; member in struct:deqp::gles2::Functional::__anon4325::TexLookupParams 169 : lod (0.0f) 187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } argument 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } argument 191 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; } 192 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } 194 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; } 195 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod [all...] |
H A D | es2fFboRenderTest.cpp | 163 const float lod = 0.0f; local 165 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod)); 226 const float lod = 0.0f; local 228 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f 229 + this->m_uniforms[1].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f);
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H A D | es2fVertexTextureTests.cpp | 359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); } argument 360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } argument 363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::Sampler& sampler, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst, const Rect& dstRegion) argument 374 quadColors[ndx] = sample(texture, coord, lod, sampler); 405 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 406 void renderCell (int textureNdx, float lod, const Grid& grid) const; 407 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const; 605 const float lod local 633 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 680 renderCell(int textureNdx, float lod, const Grid& grid) const argument 686 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 937 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); local 965 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1012 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1019 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 683 tcu::Vec2 lod; member in struct:deqp::gles3::Functional::Texture2DArrayFilteringCase::FilterCase 694 , lod (lod_) 849 m_testCtx.getLog() << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offset = " << curCase.offset << TestLog::EndMessage; 852 const float lodX = curCase.lod.x(); 853 const float lodY = curCase.lod.y(); 949 tcu::Vec3 lod; member in struct:deqp::gles3::Functional::Texture3DFilteringCase::FilterCase 959 , lod (lod_) 1089 m_testCtx.getLog() << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offse [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample_soa.c | 980 * Calculate cube face, lod, mip levels. 1029 /* Need to compute lod either to choose mipmap levels or to 1123 * depending on the lod being > 0 or <= 0, respectively. 1128 /* minify = lod >= 0.0 */ 1567 LLVMValueRef lod; local 1597 lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), ""); 1599 lod = lp_build_broadcast_scalar(&bld_int_vec, 1600 LLVMBuildAdd(gallivm->builder, lod, first_level, "lod")); 1603 lod [all...] |
H A D | lp_bld_sample.c | 352 * Bri-linear lod computation 384 LLVMValueRef lod, 394 lp_build_printf(bld->gallivm, "lod = %f\n", lod); 397 lod = lp_build_add(bld, lod, 400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart); 424 * Combined log2 and brilinear lod computation. 481 * \param lod_bias optional float vector with the shader lod bias 482 * \param explicit_lod optional float vector with the explicit lod 383 lp_build_brilinear_lod(struct lp_build_context *bld, LLVMValueRef lod, double factor, LLVMValueRef *out_lod_ipart, LLVMValueRef *out_lod_fpart) argument 503 LLVMValueRef lod; local [all...] |
/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
H A D | nv50_ir_lowering_nv50.cpp | 582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; local 584 // dref comes before bias/lod 587 i->swapSources(dref, lod); 626 // Bias must be equal for all threads of a quad or lod calculation will fail. 696 Value *lod = i->getSrc(i->tex.target.getArgCount()); local 697 if (lod->isUniform()) 711 bld.mkQuadop(qop, pred, l, lod, lod)->flagsDef = 0;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_fs_visitor.cpp | 751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy) 776 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); 792 fs_reg &dPdx = lod; 829 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod); 832 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod 851 /* lod/bias appears after u/v/r. */ 854 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, lod.type), lod); 920 fs_reg shadow_c, fs_reg lod, fs_reg lod2) 976 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); 750 emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg dPdy) argument 919 emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg lod2) argument 1039 emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg lod2) argument 1304 fs_reg lod, lod2; local [all...] |
H A D | brw_vec4_visitor.cpp | 1857 src_reg lod, dPdx, dPdy; local 1860 lod = src_reg(0.0f); 1866 ir->lod_info.lod->accept(this); 1867 lod = this->result; 1868 lod_type = ir->lod_info.lod->type; 1919 emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod)); 1977 emit(MOV(dst_reg(MRF, mrf, lod_type, writemask), lod)); 1980 lod));
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/external/skia/src/core/ |
H A D | SkDevice.cpp | 131 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->ctm()); local 132 auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height());
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/external/swiftshader/src/Shader/ |
H A D | PixelProgram.cpp | 1141 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) argument 1146 Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
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H A D | VertexProgram.cpp | 1576 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) argument 1581 Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
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H A D | SamplerCore.cpp | 104 Float lod; local 113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); 117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method); 122 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method); 127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); 133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); 332 Float lod; local 341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); 345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method); 350 computeLod3D(texture, lod, uuu 563 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) argument 600 sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerMethod method) argument 696 sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerMethod method) argument 752 sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) argument 764 sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) argument 969 sample3D(Pointer<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w_, Float &lod, bool secondLOD) argument 1100 sampleFloatFilter(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerMethod method) argument 1175 sampleFloatAniso(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerMethod method) argument 1229 sampleFloat(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) argument 1241 sampleFloat2D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bool secondLOD) argument 1307 sampleFloat3D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, bool secondLOD) argument 1397 computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument 1461 computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &s, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument 1520 computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument 2024 selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) argument [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 236 float lodThreshold; // lod <= lodThreshold ? magnified : minified 437 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 438 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 439 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 441 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 442 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 443 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 445 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 446 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 498 Vec4 sample (const Sampler& sampler, float s, float lod) cons 520 sampleOffset(const Sampler& sampler, float s, float lod, deInt32 offset) const argument 530 sampleCompareOffset(const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const argument 574 sampleOffset(const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const argument 584 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const argument 673 sampleOffset(const Sampler& sampler, float s, float lod, deInt32 offset) const argument 683 sampleCompareOffset(const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const argument 734 sampleOffset(const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const argument 744 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const argument 942 sampleOffset(const Sampler& sampler, float s, float t, float lod, deInt32 offset) const argument 952 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const argument 1003 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const argument 1013 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const argument 1056 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const argument 1102 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const argument 1175 sampleOffset(const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const argument 1185 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const argument [all...] |
/external/deqp/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 344 static inline tcu::Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod) argument 347 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f); 349 return src.sample(params.sampler, s, lod); 352 static inline tcu::Vec4 execSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod) argument 355 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); 357 return src.sample(params.sampler, s, t, lod); 360 static inline tcu::Vec4 execSample (const tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod) argument 363 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); 365 return src.sample(params.sampler, s, t, r, lod); 368 static inline tcu::Vec4 execSample (const tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod) argument 376 execSample(const tcu::TextureCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod) argument 384 execSample(const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod) argument 420 float lod = triLod[triNdx]; local 457 float lod = triLod[triNdx]; local 496 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) local 540 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) local 652 const float lod = de::clamp(computeCubeLodFromDerivates(params.lodMode, coord, coordDx, coordDy, srcSize) + lodBias, params.minLod, params.maxLod); local 701 float lod = triLod[triNdx]; local 748 float lod = triLod[triNdx]; local 796 float lod = triLod[triNdx]; local 843 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) local 908 const float lod = de::clamp(computeCubeLodFromDerivates(params.lodMode, coord, coordDx, coordDy, src.getSize()) + lodBias, params.minLod, params.maxLod); local [all...] |
/external/deqp/framework/randomshaders/ |
H A D | rsgExpression.cpp | 1651 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); local 1657 float l = lod.component(0).asFloat(i); 1684 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); local 1691 float l = lod.component(0).asFloat(i); 1718 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); local 1725 float l = lod.component(0).asFloat(i);
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_exec.c | 1755 const union tgsi_exec_channel *lod = &ZeroVec; local 1762 lod = &r[3]; 1781 &r[0], &ZeroVec, &ZeroVec, lod, /* S, T, P, LOD */ 1794 &r[0], &ZeroVec, &r[2], lod, /* S, T, P, LOD */ 1814 &r[0], &r[1], &r[2], lod, /* S, T, P, LOD */ 1828 &r[0], &r[1], &ZeroVec, lod, /* S, T, P, LOD */ 1842 &r[0], &r[1], &r[2], lod, /* S, T, P, LOD */ 1858 &r[0], &r[1], &r[2], lod, /* S, T, P, LOD */ 1887 &r[0], &r[1], &r[2], lod, 2103 const union tgsi_exec_channel *lod local [all...] |
/external/mesa3d/src/glsl/ |
H A D | ir.h | 1355 * (txl <type> <sampler> <coordinate> 0 1 ( ) <lod>) 1357 * (txf <type> <sampler> <coordinate> 0 <lod>) 1358 * (txs <type> <sampler> <lod>) 1422 ir_rvalue *lod; /**< Floating point LOD */ member in union:ir_texture::__anon14996
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