Searched defs:lodBias (Results 1 - 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/swrast/
H A Ds_fragprog.c106 * \param lodBias the lod bias which may be specified by a TXB instruction,
112 GLfloat lodBias, GLuint unit, GLfloat color[4] )
136 lambda += lodBias + texUnit->LodBias + samp->LodBias;
110 fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], const GLfloat texdx[4], const GLfloat texdy[4], GLfloat lodBias, GLuint unit, GLfloat color[4] ) argument
/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktSampleVerifier.hpp50 float lodBias; member in struct:vkt::texture::SampleArguments
92 float lodBias; member in struct:vkt::texture::SamplerParameters
/external/mesa3d/src/mesa/program/
H A Dprog_execute.c390 const GLfloat texcoord[4], GLfloat lodBias,
405 lodBias, unit, color);
408 machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color);
1676 GLfloat texcoord[4], color[4], lodBias; local
1681 lodBias = texcoord[3];
1683 fetch_texel(ctx, machine, inst, texcoord, lodBias, color);
1694 lodBias);
1708 0.0, /* lodBias */
387 fetch_texel(struct gl_context *ctx, const struct gl_program_machine *machine, const struct prog_instruction *inst, const GLfloat texcoord[4], GLfloat lodBias, GLfloat color[4]) argument
/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp495 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; local
501 op << ", " << lodBias; local
/external/deqp/framework/opengl/
H A DgluTextureTestUtil.cpp398 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
405 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, params.minLod, params.maxLod),
406 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias, params.minLod, params.maxLod) };
433 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
441 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, params.maxLod),
442 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, params.maxLod) };
470 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
497 + lodBias;
510 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
541 + lodBias;
675 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
724 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
770 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
809 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
880 const float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; local
[all...]
/external/swiftshader/src/Shader/
H A DSamplerCore.cpp1397 void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument
1449 lod += lodBias;
1454 lod = lodBias + *Pointer<Float>(texture + OFFSET(Texture,LOD));
1461 void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &s, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument
1508 lod += lodBias;
1513 lod = lodBias + *Pointer<Float>(texture + OFFSET(Texture,LOD));
1520 void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method) argument
1575 lod += lodBias;
1580 lod = lodBias + *Pointer<Float>(texture + OFFSET(Texture,LOD));
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp997 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; local
1018 op << ", int(" << lodBias << ")"; local
1020 op << ", " << lodBias; local
1038 op << ", " << lodBias; local
2684 const char* const lodBias = isVtxCase ? "a_in1" : "v_lodBias";
2707 op << ", int(" << lodBias << ")";
2709 op << ", " << lodBias;
2729 op << ", " << lodBias;
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp856 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; local
877 op << ", int(" << lodBias << ")"; local
879 op << ", " << lodBias; local
897 op << ", " << lodBias; local

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