/external/skia/src/utils/ |
H A D | SkPatchUtils.cpp | 139 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize); local 141 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); 173 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) { 174 if (lodX < 1 || lodY < 1 || nullptr == cubics || nullptr == data) { 180 lodY64 = (lodY + 1), 189 if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) { 190 SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY); 191 SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY); 194 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 172 getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) argument 315 MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY) argument [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 280 const float lodY; member in struct:vkt::texture::__anon4017::__anon4019 298 const float lodY = cases[caseNdx].lodY; local 302 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); 707 const float lodY; member in struct:vkt::texture::__anon4017::__anon4020 728 const float lodY = cases[caseNdx].lodY; local 732 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
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H A D | vktTextureFilteringTests.cpp | 159 const float lodY; member in struct:vkt::texture::__anon3996::__anon3998 174 const float lodY = cases[caseNdx].lodY; local 178 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); 616 const float lodY = curCase.lod.y(); local 620 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); 794 const float lodY = curCase.lod.y(); local 800 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 213 float lodY; member in struct:deqp::gles2::Functional::__anon4327 231 const float lodY = cases[caseNdx].lodY; local 235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 213 float lodY; member in struct:deqp::gles3::Functional::__anon4496 231 const float lodY = cases[caseNdx].lodY; local 235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 853 const float lodY = curCase.lod.y(); local 857 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); 1093 const float lodY = curCase.lod.y(); local 1099 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight());
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H A D | es3fTextureShadowTests.cpp | 280 float lodY; member in struct:deqp::gles3::Functional::__anon4520 301 const float lodY = cases[caseNdx].lodY; local 305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 834 float lodY; member in struct:deqp::gles3::Functional::__anon4521 858 const float lodY = cases[caseNdx].lodY; local 862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
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/external/swiftshader/src/Shader/ |
H A D | SamplerCore.cpp | 96 Float4 lodY; local 101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); 117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method); 324 Float4 lodY; local 329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); 345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method); 1588 void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 &x, Float4 &y, Float4 &z) argument 1639 lodY = y * M;
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