Searched defs:lodY (Results 1 - 7 of 7) sorted by relevance

/external/skia/src/utils/
H A DSkPatchUtils.cpp139 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize); local
141 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
173 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) {
174 if (lodX < 1 || lodY < 1 || nullptr == cubics || nullptr == data) {
180 lodY64 = (lodY + 1),
189 if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) {
190 SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY);
191 SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY);
194 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY *
172 getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) argument
315 MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY) argument
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/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp280 const float lodY; member in struct:vkt::texture::__anon4017::__anon4019
298 const float lodY = cases[caseNdx].lodY; local
302 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
707 const float lodY; member in struct:vkt::texture::__anon4017::__anon4020
728 const float lodY = cases[caseNdx].lodY; local
732 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
H A DvktTextureFilteringTests.cpp159 const float lodY; member in struct:vkt::texture::__anon3996::__anon3998
174 const float lodY = cases[caseNdx].lodY; local
178 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
616 const float lodY = curCase.lod.y(); local
620 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
794 const float lodY = curCase.lod.y(); local
800 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
/external/deqp/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp213 float lodY; member in struct:deqp::gles2::Functional::__anon4327
231 const float lodY = cases[caseNdx].lodY; local
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
/external/deqp/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp213 float lodY; member in struct:deqp::gles3::Functional::__anon4496
231 const float lodY = cases[caseNdx].lodY; local
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
853 const float lodY = curCase.lod.y(); local
857 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight());
1093 const float lodY = curCase.lod.y(); local
1099 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight());
H A Des3fTextureShadowTests.cpp280 float lodY; member in struct:deqp::gles3::Functional::__anon4520
301 const float lodY = cases[caseNdx].lodY; local
305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
834 float lodY; member in struct:deqp::gles3::Functional::__anon4521
858 const float lodY = cases[caseNdx].lodY; local
862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
/external/swiftshader/src/Shader/
H A DSamplerCore.cpp96 Float4 lodY; local
101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
324 Float4 lodY; local
329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
1588 void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 &x, Float4 &y, Float4 &z) argument
1639 lodY = y * M;

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