Searched defs:m_uiDefaultFragShader (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
H A DOGLES2ChameleonMan.cpp129 GLuint m_uiDefaultFragShader; member in class:OGLES2ChameleonMan
313 c_szDefaultFragShaderBinFile, c_szDefaultFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiDefaultFragShader, pErrorStr) != PVR_SUCCESS)
318 if(PVRTCreateProgram(&m_DefaultShaderProgram.uiId, m_uiDefaultVertShader, m_uiDefaultFragShader, g_aszDefaultAttribNames, eNumDefaultAttribs, pErrorStr) != PVR_SUCCESS)
535 glDeleteShader(m_uiDefaultFragShader);

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