/frameworks/rs/driver/runtime/ |
H A D | rs_mesh.c | 12 Mesh_t *mesh = (Mesh_t *)m.p; local 13 if (mesh == NULL) { 16 return mesh->mHal.state.vertexBuffersCount; 21 Mesh_t *mesh = (Mesh_t *)m.p; local 22 if (mesh == NULL) { 25 return mesh->mHal.state.primitivesCount; 30 Mesh_t *mesh = (Mesh_t *)m.p; local 31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) { 35 rs_allocation returnAlloc = {mesh 43 Mesh_t *mesh = (Mesh_t *)m.p; local 56 Mesh_t *mesh = (Mesh_t *)m.p; local [all...] |
/frameworks/base/libs/hwui/ |
H A D | PatchCache.cpp | 163 * Sets the mesh's offsets and copies its associated vertices into 164 * the mesh buffer (VBO). 179 // Find a block where we can fit the mesh 183 // The mesh fits 200 // Copy the 9patch mesh in the VBO 230 const Patch* mesh = mCache.get(description); local 232 if (!mesh) { 248 return mesh;
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H A D | Glop.h | 40 * are enabled/disabled dynamically based on mesh content. 68 // Canvas transform isn't applied to the mesh at draw time, 77 * Includes all of the mesh, fill, and GL state required to perform 114 } mesh; member in struct:android::uirenderer::Glop 142 // modelView transform, accounting for delta between mesh transform and content of the mesh 143 // often represents x/y offsets within command, or scaling for mesh unit size
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H A D | GlopBuilder.cpp | 79 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; 80 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; 81 mOutGlop->mesh.vertices = { 86 mOutGlop->mesh.elementCount = elementCount; 93 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; 94 mOutGlop->mesh.indices = { 0, nullptr }; 95 mOutGlop->mesh.vertices = { 100 mOutGlop->mesh.elementCount = 4; 112 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; 113 mOutGlop->mesh 660 const Glop::Mesh& mesh = glop.mesh; local [all...] |
H A D | BakedOpDispatcher.cpp | 94 // of vertices we need in the new mesh 100 // TODO: cache mesh lookups 113 // Create a mesh that contains the transformed vertices for all the 121 // TODO: cache mesh lookups 280 // the mesh is generated with the inverse transform (in the case of scale, 281 // the mesh is generated at 1.0 / scale for instance.) This allows us to 447 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 448 ColorTextureVertex* vertex = &mesh[0]; 496 .setMeshColoredTexturedMesh(mesh.get(), elementCount) 588 const Patch* mesh local [all...] |
/frameworks/base/libs/hwui/renderstate/ |
H A D | OffscreenBufferPool.cpp | 81 TextureVertex* mesh = &meshVector[0]; local 90 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 91 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 92 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 93 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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H A D | RenderState.cpp | 261 const Glop::Mesh& mesh = glop.mesh; local 262 const Glop::Mesh::Vertices& vertices = mesh.vertices; 263 const Glop::Mesh::Indices& indices = mesh.indices; 419 GLsizei elementsCount = mesh.elementCount; 429 glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr); 434 glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices); 436 glDrawArrays(mesh.primitiveMode, 0, mesh [all...] |
/frameworks/rs/ |
H A D | rsMesh.cpp | 64 mRSC->mHal.funcs.mesh.destroy(mRSC, this); 77 mRSC->mHal.funcs.mesh.init(mRSC, this); 110 ALOGE("mesh loading skipped due to invalid class id"); 147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local 148 mesh->assignName(name); 150 mesh->setVertexBuffer(vertexBuffers[vCount].get(), vCount); 153 mesh->setPrimitive(indexBuffers[pCount].get(), primitives[pCount], pCount); 166 mesh->init(); 167 mesh->uploadAll(rsc); 169 return mesh; [all...] |
H A D | rs_hal.h | 350 } mesh; member in struct:android::renderscript::__anon2040
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 145 TextureVertex* mesh() const { function in class:android::uirenderer::CacheTexture 165 TextureVertex* mesh = mMesh + mCurrentQuad * 4; local 166 TextureVertex::set(mesh++, x2, y2, u2, v2); 167 TextureVertex::set(mesh++, x3, y3, u3, v3); 168 TextureVertex::set(mesh++, x1, y1, u1, v1); 169 TextureVertex::set(mesh++, x4, y4, u4, v4);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES20RenderEngine.cpp | 373 void GLES20RenderEngine::drawMesh(const Mesh& mesh) { argument 375 if (mesh.getTexCoordsSize()) { 378 mesh.getTexCoordsSize(), 380 mesh.getByteStride(), 381 mesh.getTexCoords()); 385 mesh.getVertexSize(), 387 mesh.getByteStride(), 388 mesh.getPositions()); 399 glDrawArrays(mesh.getPrimitive(), 0, mesh [all...] |
/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 1191 // TODO: we probably want to generate the texture coords with the mesh 1380 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, argument 1408 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 1064 void rsgMeshComputeBoundingBox(::rs_mesh mesh, argument 1068 rsrMeshComputeBoundingBox(rsc, (Mesh *)mesh.p, minX, minY, minZ, maxX, maxY, maxZ);
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/frameworks/base/rs/jni/ |
H A D | android_renderscript_RenderScript.cpp | 2708 nMeshGetVertexBufferCount(JNIEnv *_env, jobject _this, jlong con, jlong mesh) argument 2711 ALOGD("nMeshGetVertexBufferCount, con(%p), Mesh(%p)", (RsContext)con, (RsMesh)mesh); 2714 rsaMeshGetVertexBufferCount((RsContext)con, (RsMesh)mesh, &vtxCount); 2719 nMeshGetIndexCount(JNIEnv *_env, jobject _this, jlong con, jlong mesh) argument 2722 ALOGD("nMeshGetIndexCount, con(%p), Mesh(%p)", (RsContext)con, (RsMesh)mesh); 2725 rsaMeshGetIndexCount((RsContext)con, (RsMesh)mesh, &idxCount); 2730 nMeshGetVertices(JNIEnv *_env, jobject _this, jlong con, jlong mesh, jlongArray _ids, jint numVtxIDs) argument 2733 ALOGD("nMeshGetVertices, con(%p), Mesh(%p)", (RsContext)con, (RsMesh)mesh); 2737 rsaMeshGetVertices((RsContext)con, (RsMesh)mesh, allocs, (uint32_t)numVtxIDs); 2748 nMeshGetIndices(JNIEnv *_env, jobject _this, jlong con, jlong mesh, jlongArra argument [all...] |