Searched defs:native (Results 1 - 4 of 4) sorted by relevance

/frameworks/compile/mclinker/include/mcld/Support/
H A DPath.h74 const StringType& native() const { return m_PathName; } function in class:mcld::sys::fs::Path
75 StringType& native() { return m_PathName; } function in class:mcld::sys::fs::Path
112 return pOS << pPath.native();
119 return pOS >> pPath.native();
124 return pOS << pPath.native();
/frameworks/av/media/libstagefright/wifi-display/
H A DVideoFormats.cpp384 unsigned native, dummy; local
388 if (sscanf(spec, "%02x %02x ", &native, &dummy) != 2) {
392 offset += 6; // skip native and preferred-display-mode-supported
399 mNativeIndex = native >> 3;
400 mNativeType = (ResolutionType)(native & 7);
411 ALOGW("sink advertised an illegal native resolution, fortunately "
422 // 1 byte "native"
456 // Support for the native format is a great idea, the spec includes
464 ALOGI("Choosing sink's native resolution");
470 ALOGW("Sink advertised native resolutio
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/frameworks/native/opengl/libs/EGL/
H A Degl_object.h71 egl_object_t* native = reinterpret_cast<N*>(o); local
72 if (o && egl_object_t::get(display, native)) {
73 ref = native;
142 // it's not hard to imagine native games accessing them.
/frameworks/native/vulkan/libvulkan/
H A Dswapchain.cpp28 // TODO(jessehall): Currently we don't have a good error code for when a native
49 VkSurfaceTransformFlagBitsKHR TranslateNativeToVulkanTransform(int native) { argument
61 switch (native) {
831 // -- Reset the native window --
832 // The native window might have been used previously, and had its properties
837 // The native window only allows dequeueing all buffers before any have
883 // -- Configure the native window --
921 // during composition. With native windows, pre-transform works by rendering
1102 ALOGD("vkCreateImage w/ native buffer failed: %u", result);
1419 ALOGE("Failed to get next native fram
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