Searched defs:native (Results 1 - 4 of 4) sorted by relevance
/frameworks/compile/mclinker/include/mcld/Support/ |
H A D | Path.h | 74 const StringType& native() const { return m_PathName; } function in class:mcld::sys::fs::Path 75 StringType& native() { return m_PathName; } function in class:mcld::sys::fs::Path 112 return pOS << pPath.native(); 119 return pOS >> pPath.native(); 124 return pOS << pPath.native();
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/frameworks/av/media/libstagefright/wifi-display/ |
H A D | VideoFormats.cpp | 384 unsigned native, dummy; local 388 if (sscanf(spec, "%02x %02x ", &native, &dummy) != 2) { 392 offset += 6; // skip native and preferred-display-mode-supported 399 mNativeIndex = native >> 3; 400 mNativeType = (ResolutionType)(native & 7); 411 ALOGW("sink advertised an illegal native resolution, fortunately " 422 // 1 byte "native" 456 // Support for the native format is a great idea, the spec includes 464 ALOGI("Choosing sink's native resolution"); 470 ALOGW("Sink advertised native resolutio [all...] |
/frameworks/native/opengl/libs/EGL/ |
H A D | egl_object.h | 71 egl_object_t* native = reinterpret_cast<N*>(o); local 72 if (o && egl_object_t::get(display, native)) { 73 ref = native; 142 // it's not hard to imagine native games accessing them.
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/frameworks/native/vulkan/libvulkan/ |
H A D | swapchain.cpp | 28 // TODO(jessehall): Currently we don't have a good error code for when a native 49 VkSurfaceTransformFlagBitsKHR TranslateNativeToVulkanTransform(int native) { argument 61 switch (native) { 831 // -- Reset the native window -- 832 // The native window might have been used previously, and had its properties 837 // The native window only allows dequeueing all buffers before any have 883 // -- Configure the native window -- 921 // during composition. With native windows, pre-transform works by rendering 1102 ALOGD("vkCreateImage w/ native buffer failed: %u", result); 1419 ALOGE("Failed to get next native fram [all...] |
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