Searched defs:needsAlloc (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.cpp123 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D); local
126 needsAlloc = true;
130 if (needsAlloc) {
291 bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); local
296 needsAlloc = true;
349 needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
360 uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
366 uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),

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