Searched defs:nextAction (Results 1 - 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/omx/
H A DGraphicBufferSource.cpp554 ActionItem nextAction = *(mActionQueue.begin()); local
555 if (itemTimeUs < nextAction.mActionTimeUs) {
557 (long long)itemTimeUs, (long long)nextAction.mActionTimeUs);
569 && nextAction.mAction != ActionItem::STOP) {
570 nextAction = *it;
575 CHECK(itemTimeUs >= nextAction.mActionTimeUs);
576 switch (nextAction.mAction) {
581 (long long)itemTimeUs, (long long)nextAction.mActionTimeUs);
588 (long long)itemTimeUs, (long long)nextAction.mActionTimeUs);
594 (long long)itemTimeUs, (long long)nextAction
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