/external/pdfium/third_party/freetype/src/pshinter/ |
H A D | pshglob.c | 390 /* However, for normal Type 1 fonts, EM_Size is 1000! */ 477 PSH_Blue_Table normal, family; local 483 normal = &blues->normal_top; 488 normal = &blues->normal_bottom; 492 zone1 = normal->zones; 493 count1 = normal->count;
|
/external/skia/src/core/ |
H A D | SkStrokerPriv.cpp | 12 static void ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, argument 17 static void RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, argument 20 normal.rotateCW(¶llel); 24 path->conicTo(projectedCenter + normal, projectedCenter, SK_ScalarRoot2Over2); 25 path->conicTo(projectedCenter - normal, stop, SK_ScalarRoot2Over2); 28 static void SquareCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, argument 31 normal.rotateCW(¶llel); 34 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); 35 path->lineTo(pivot.fX - normal [all...] |
H A D | SkStroke.cpp | 20 // largest seen for normal cubics : 5, 26 21 // largest seen for normal quads : 11 56 SkVector* normal, SkVector* unitNormal) { 62 unitNormal->scale(radius, normal); 68 SkVector* normal, SkVector* unitNormal) { 73 unitNormal->scale(radius, normal); 238 bool preJoinTo(const SkPoint&, SkVector* normal, SkVector* unitNormal, 240 void postJoinTo(const SkPoint&, const SkVector& normal, 243 void line_to(const SkPoint& currPt, const SkVector& normal); 248 bool SkPathStroker::preJoinTo(const SkPoint& currPt, SkVector* normal, argument 54 set_normal_unitnormal(const SkPoint& before, const SkPoint& after, SkScalar scale, SkScalar radius, SkVector* normal, SkVector* unitNormal) argument 66 set_normal_unitnormal(const SkVector& vec, SkScalar radius, SkVector* normal, SkVector* unitNormal) argument 281 postJoinTo(const SkPoint& currPt, const SkVector& normal, const SkVector& unitNormal) argument 383 line_to(const SkPoint& currPt, const SkVector& normal) argument 428 SkVector normal, unitNormal; local [all...] |
/external/swiftshader/third_party/LLVM/include/llvm/ |
H A D | PassSupport.h | 57 NormalCtor_t normal, bool isCFGOnly, bool is_analysis) 60 IsAnalysis(is_analysis), IsAnalysisGroup(false), NormalCtor(normal) { } 88 /// isAnalysisGroup - Return true if this is an analysis group, not a normal 214 /// from normal analyses because any available implementation of the group will 56 PassInfo(const char *name, const char *arg, const void *pi, NormalCtor_t normal, bool isCFGOnly, bool is_analysis) argument
|
/external/vulkan-validation-layers/libs/glm/detail/ |
H A D | dummy.cpp | 146 glm::vec3 normal;
170 float Diffuse = glm::dot(Intersection.normal, LightVector);
179 glm::normalize(Intersection.normal)));
144 glm::vec3 normal; member in struct:intersection
|
/external/mesa3d/src/mesa/main/ |
H A D | eval.c | 33 * compute surface normal vectors properly. Bernd and Volker applied 1012 static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; local 1022 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal ); 1034 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
|
H A D | ffvertex_prog.c | 798 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); local 808 emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal ); 809 normal = transformed_normal; 815 emit_normalize_vec3( p, transformed_normal, normal ); 816 normal = transformed_normal; 824 emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale ); 825 normal = transformed_normal; 828 assert(normal.file == PROGRAM_TEMPORARY); 829 p->transformed_normal = normal; 1038 struct ureg normal local 1349 struct ureg normal = get_transformed_normal(p); local 1368 struct ureg normal = get_transformed_normal(p); local 1488 struct ureg normal = get_transformed_normal(p); local [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GameObject.java | 204 public final void setBackgroundCollisionNormal(Vector2 normal) { argument 205 mBackgroundCollisionNormal.set(normal);
|
H A D | CollisionSystem.java | 104 * @param hitNormal The normal of the intersecting surface if an intersection is found. 235 public void addTemporarySurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal, argument 239 newSegment.set(startPoint, endPoint, normal); 273 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found. 326 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found. 669 * segment and a normal. The normal must be normalized (its length must be 1.0) and should
|
/external/swiftshader/src/Shader/ |
H A D | VertexPipeline.cpp | 164 Vector4f normal; local 184 normal = transformBlend(v[Normal], Pointer<Byte>(data + OFFSET(DrawData,ff.normalTransformT)), false); 188 normal = normalize(normal); 299 dot = dot3(L, normal); 348 Float4 dot = Max(dot3(C, normal), Float4(0.0f)); // FIXME: max(dot3(C, normal), 0) 538 processTextureCoordinate(stage, normal, position); 544 void VertexPipeline::processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position) argument 601 Nc = normal; [all...] |
/external/vulkan-validation-layers/demos/smoke/ |
H A D | Meshes.cpp | 126 const Normal &normal = normals_[i]; local 130 dst[3] = normal.x; 131 dst[4] = normal.y; 132 dst[5] = normal.z; 168 // position normal 208 // position normal
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
H A D | d3d11gears.cpp | 71 float normal[3]; member in struct:vertex 78 normal[0] = nx; 79 normal[1] = ny; 80 normal[2] = nz;
|
/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | bezier.c | 261 float normal[2]; local 268 bezier_normal_at(b1, i, normal); 269 l = ABS(normal[0]) + ABS(normal[1]); 271 d = ABS(normal[0]*(p1[1] - p2[1]) - normal[1]*(p1[0] - p2[0]) ) / l; 319 float normal[4]; local 323 line_normal(line, normal); 324 line_normalize(normal); 326 res[0] = normal[ 677 bezier_point_at_length(struct bezier *bez, float length, float *point, float *normal) argument 689 bezier_point_at_t(struct bezier *bez, float t, float *point, float *normal) argument [all...] |
H A D | matrix.h | 452 VGfloat normal[4]; local 454 line_normal(line, normal); 456 vec[0] = normal[2] - normal[0]; 457 vec[1] = normal[3] - normal[1];
|
H A D | path.c | 1889 VGfloat *point, VGfloat *normal) 1903 line_normal_vector(line, normal); 1918 line_normal_vector(line, normal); 1933 point, normal); 1957 distance - length, point, normal); 1969 VGfloat distance, VGfloat *point, VGfloat *normal) 1984 normal[0] = 0; 1985 normal[1] = -1; 2006 point, normal)) 2026 line_normal_vector(line, normal); 1884 path_point_segment(struct path_iter_data iter, struct path_iter_data prev_iter, VGfloat coords[8], VGfloat distance, VGfloat length, VGfloat *current_length, VGfloat *point, VGfloat *normal) argument 1968 path_point(struct path *p, VGint start_segment, VGint num_segments, VGfloat distance, VGfloat *point, VGfloat *normal) argument [all...] |
H A D | stroker.c | 701 /* normal between prev_line and focal */ 914 VGfloat normal[4]; local 915 line_normal(line, normal); 920 line_set_length(normal, offset); 921 line_translate(line, line_dx(normal), line_dy(normal));
|
/external/syslinux/com32/cmenu/libmenu/ |
H A D | menu.c | 750 void set_normal_attr(uchar normal, uchar selected, uchar inactivenormal, argument 753 if (normal != 0xFF) 754 ms->normalattr[0] = normal; 763 void set_normal_hlite(uchar normal, uchar selected, uchar inactivenormal, argument 766 if (normal != 0xFF) 767 ms->normalattr[1] = normal;
|
/external/ImageMagick/MagickCore/ |
H A D | effect.c | 3475 normal; 3503 normal.z=2.0*(double) QuantumRange; /* constant Z of surface normal */ 3510 Determine the surface normal and compute shading. 3515 normal.x=(double) ( 3522 normal.y=(double) ( 3529 if ((fabs(normal.x) <= MagickEpsilon) && 3530 (fabs(normal.y) <= MagickEpsilon)) 3535 distance=normal.x*light.x+normal 3459 normal; local [all...] |
/external/expat/lib/ |
H A D | xmltok.c | 1343 struct normal_encoding normal; member in struct:unknown_encoding 1463 e->normal.type[i] = BT_MALFORM; 1472 e->normal.type[i] = (unsigned char)(BT_LEAD2 - (c + 2)); 1481 e->normal.type[i] = latin1_encoding.type[c]; 1487 e->normal.type[i] = BT_NONXML; 1497 e->normal.type[i] = BT_NMSTRT; 1499 e->normal.type[i] = BT_NAME; 1501 e->normal.type[i] = BT_OTHER; 1509 e->normal.isName2 = unknown_isName; 1510 e->normal [all...] |
/external/selinux/mcstrans/src/ |
H A D | mcstrans.c | 71 ebitmap_t normal; member in struct:word 264 ebitmap_destroy(&word->normal); 441 if (ebitmap_andnot(&word->normal, &word->cat, &group->def, maxbit) < 0) 1367 int cardinality = ebitmap_cardinality(&w->normal); 1374 if (ebitmap_or(&temp, &w->normal, &w->inverse) < 0)
|
/external/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 94 SkVector normal; local 96 normal.fX = p0.fY - p1.fY; 97 normal.fY = p1.fX - p0.fX; 98 normal *= dir; 99 if (!normal.normalize()) { 102 *newNormal = normal; 418 SkVector normal; local 419 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { 422 SkVector scaledNormal(normal); 428 normal * 521 SkVector normal; local 558 SkVector normal; local 812 SkVector normal; local 1187 SkVector normal; local [all...] |
/external/syslinux/gpxe/src/drivers/infiniband/ |
H A D | arbel.h | 204 struct arbelprm_completion_queue_entry normal; member in union:arbelprm_completion_entry
|
H A D | hermon.h | 255 struct hermonprm_completion_queue_entry normal; member in union:hermonprm_completion_entry
|
/external/v8/benchmarks/ |
H A D | raytrace.js | 446 info.normal = Flog.RayTracer.Vector.prototype.subtract( 496 info.normal = this.position; 527 normal: null, 725 var L = v.dot(info.normal); 746 var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction); 798 var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
|
/external/clang/include/clang/Analysis/Analyses/ |
H A D | ThreadSafetyTIL.h | 1717 bool normal() const { return Normal; } function in class:clang::threadSafety::SCFG
|