Searched defs:normal (Results 26 - 50 of 64) sorted by relevance

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/external/pdfium/third_party/freetype/src/pshinter/
H A Dpshglob.c390 /* However, for normal Type 1 fonts, EM_Size is 1000! */
477 PSH_Blue_Table normal, family; local
483 normal = &blues->normal_top;
488 normal = &blues->normal_bottom;
492 zone1 = normal->zones;
493 count1 = normal->count;
/external/skia/src/core/
H A DSkStrokerPriv.cpp12 static void ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, argument
17 static void RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, argument
20 normal.rotateCW(&parallel);
24 path->conicTo(projectedCenter + normal, projectedCenter, SK_ScalarRoot2Over2);
25 path->conicTo(projectedCenter - normal, stop, SK_ScalarRoot2Over2);
28 static void SquareCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, argument
31 normal.rotateCW(&parallel);
34 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY);
35 path->lineTo(pivot.fX - normal
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H A DSkStroke.cpp20 // largest seen for normal cubics : 5, 26
21 // largest seen for normal quads : 11
56 SkVector* normal, SkVector* unitNormal) {
62 unitNormal->scale(radius, normal);
68 SkVector* normal, SkVector* unitNormal) {
73 unitNormal->scale(radius, normal);
238 bool preJoinTo(const SkPoint&, SkVector* normal, SkVector* unitNormal,
240 void postJoinTo(const SkPoint&, const SkVector& normal,
243 void line_to(const SkPoint& currPt, const SkVector& normal);
248 bool SkPathStroker::preJoinTo(const SkPoint& currPt, SkVector* normal, argument
54 set_normal_unitnormal(const SkPoint& before, const SkPoint& after, SkScalar scale, SkScalar radius, SkVector* normal, SkVector* unitNormal) argument
66 set_normal_unitnormal(const SkVector& vec, SkScalar radius, SkVector* normal, SkVector* unitNormal) argument
281 postJoinTo(const SkPoint& currPt, const SkVector& normal, const SkVector& unitNormal) argument
383 line_to(const SkPoint& currPt, const SkVector& normal) argument
428 SkVector normal, unitNormal; local
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/external/swiftshader/third_party/LLVM/include/llvm/
H A DPassSupport.h57 NormalCtor_t normal, bool isCFGOnly, bool is_analysis)
60 IsAnalysis(is_analysis), IsAnalysisGroup(false), NormalCtor(normal) { }
88 /// isAnalysisGroup - Return true if this is an analysis group, not a normal
214 /// from normal analyses because any available implementation of the group will
56 PassInfo(const char *name, const char *arg, const void *pi, NormalCtor_t normal, bool isCFGOnly, bool is_analysis) argument
/external/vulkan-validation-layers/libs/glm/detail/
H A Ddummy.cpp146 glm::vec3 normal;
170 float Diffuse = glm::dot(Intersection.normal, LightVector);
179 glm::normalize(Intersection.normal)));
144 glm::vec3 normal; member in struct:intersection
/external/mesa3d/src/mesa/main/
H A Deval.c33 * compute surface normal vectors properly. Bernd and Volker applied
1012 static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; local
1022 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
1034 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
H A Dffvertex_prog.c798 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); local
808 emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal );
809 normal = transformed_normal;
815 emit_normalize_vec3( p, transformed_normal, normal );
816 normal = transformed_normal;
824 emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
825 normal = transformed_normal;
828 assert(normal.file == PROGRAM_TEMPORARY);
829 p->transformed_normal = normal;
1038 struct ureg normal local
1349 struct ureg normal = get_transformed_normal(p); local
1368 struct ureg normal = get_transformed_normal(p); local
1488 struct ureg normal = get_transformed_normal(p); local
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/external/replicaisland/src/com/replica/replicaisland/
H A DGameObject.java204 public final void setBackgroundCollisionNormal(Vector2 normal) { argument
205 mBackgroundCollisionNormal.set(normal);
H A DCollisionSystem.java104 * @param hitNormal The normal of the intersecting surface if an intersection is found.
235 public void addTemporarySurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal, argument
239 newSegment.set(startPoint, endPoint, normal);
273 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found.
326 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found.
669 * segment and a normal. The normal must be normalized (its length must be 1.0) and should
/external/swiftshader/src/Shader/
H A DVertexPipeline.cpp164 Vector4f normal; local
184 normal = transformBlend(v[Normal], Pointer<Byte>(data + OFFSET(DrawData,ff.normalTransformT)), false);
188 normal = normalize(normal);
299 dot = dot3(L, normal);
348 Float4 dot = Max(dot3(C, normal), Float4(0.0f)); // FIXME: max(dot3(C, normal), 0)
538 processTextureCoordinate(stage, normal, position);
544 void VertexPipeline::processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position) argument
601 Nc = normal;
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/external/vulkan-validation-layers/demos/smoke/
H A DMeshes.cpp126 const Normal &normal = normals_[i]; local
130 dst[3] = normal.x;
131 dst[4] = normal.y;
132 dst[5] = normal.z;
168 // position normal
208 // position normal
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.cpp71 float normal[3]; member in struct:vertex
78 normal[0] = nx;
79 normal[1] = ny;
80 normal[2] = nz;
/external/mesa3d/src/gallium/state_trackers/vega/
H A Dbezier.c261 float normal[2]; local
268 bezier_normal_at(b1, i, normal);
269 l = ABS(normal[0]) + ABS(normal[1]);
271 d = ABS(normal[0]*(p1[1] - p2[1]) - normal[1]*(p1[0] - p2[0]) ) / l;
319 float normal[4]; local
323 line_normal(line, normal);
324 line_normalize(normal);
326 res[0] = normal[
677 bezier_point_at_length(struct bezier *bez, float length, float *point, float *normal) argument
689 bezier_point_at_t(struct bezier *bez, float t, float *point, float *normal) argument
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H A Dmatrix.h452 VGfloat normal[4]; local
454 line_normal(line, normal);
456 vec[0] = normal[2] - normal[0];
457 vec[1] = normal[3] - normal[1];
H A Dpath.c1889 VGfloat *point, VGfloat *normal)
1903 line_normal_vector(line, normal);
1918 line_normal_vector(line, normal);
1933 point, normal);
1957 distance - length, point, normal);
1969 VGfloat distance, VGfloat *point, VGfloat *normal)
1984 normal[0] = 0;
1985 normal[1] = -1;
2006 point, normal))
2026 line_normal_vector(line, normal);
1884 path_point_segment(struct path_iter_data iter, struct path_iter_data prev_iter, VGfloat coords[8], VGfloat distance, VGfloat length, VGfloat *current_length, VGfloat *point, VGfloat *normal) argument
1968 path_point(struct path *p, VGint start_segment, VGint num_segments, VGfloat distance, VGfloat *point, VGfloat *normal) argument
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H A Dstroker.c701 /* normal between prev_line and focal */
914 VGfloat normal[4]; local
915 line_normal(line, normal);
920 line_set_length(normal, offset);
921 line_translate(line, line_dx(normal), line_dy(normal));
/external/syslinux/com32/cmenu/libmenu/
H A Dmenu.c750 void set_normal_attr(uchar normal, uchar selected, uchar inactivenormal, argument
753 if (normal != 0xFF)
754 ms->normalattr[0] = normal;
763 void set_normal_hlite(uchar normal, uchar selected, uchar inactivenormal, argument
766 if (normal != 0xFF)
767 ms->normalattr[1] = normal;
/external/ImageMagick/MagickCore/
H A Deffect.c3475 normal;
3503 normal.z=2.0*(double) QuantumRange; /* constant Z of surface normal */
3510 Determine the surface normal and compute shading.
3515 normal.x=(double) (
3522 normal.y=(double) (
3529 if ((fabs(normal.x) <= MagickEpsilon) &&
3530 (fabs(normal.y) <= MagickEpsilon))
3535 distance=normal.x*light.x+normal
3459 normal; local
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/external/expat/lib/
H A Dxmltok.c1343 struct normal_encoding normal; member in struct:unknown_encoding
1463 e->normal.type[i] = BT_MALFORM;
1472 e->normal.type[i] = (unsigned char)(BT_LEAD2 - (c + 2));
1481 e->normal.type[i] = latin1_encoding.type[c];
1487 e->normal.type[i] = BT_NONXML;
1497 e->normal.type[i] = BT_NMSTRT;
1499 e->normal.type[i] = BT_NAME;
1501 e->normal.type[i] = BT_OTHER;
1509 e->normal.isName2 = unknown_isName;
1510 e->normal
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/external/selinux/mcstrans/src/
H A Dmcstrans.c71 ebitmap_t normal; member in struct:word
264 ebitmap_destroy(&word->normal);
441 if (ebitmap_andnot(&word->normal, &word->cat, &group->def, maxbit) < 0)
1367 int cardinality = ebitmap_cardinality(&w->normal);
1374 if (ebitmap_or(&temp, &w->normal, &w->inverse) < 0)
/external/skia/src/utils/
H A DSkShadowTessellator.cpp94 SkVector normal; local
96 normal.fX = p0.fY - p1.fY;
97 normal.fY = p1.fX - p0.fX;
98 normal *= dir;
99 if (!normal.normalize()) {
102 *newNormal = normal;
418 SkVector normal; local
419 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) {
422 SkVector scaledNormal(normal);
428 normal *
521 SkVector normal; local
558 SkVector normal; local
812 SkVector normal; local
1187 SkVector normal; local
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/external/syslinux/gpxe/src/drivers/infiniband/
H A Darbel.h204 struct arbelprm_completion_queue_entry normal; member in union:arbelprm_completion_entry
H A Dhermon.h255 struct hermonprm_completion_queue_entry normal; member in union:hermonprm_completion_entry
/external/v8/benchmarks/
H A Draytrace.js446 info.normal = Flog.RayTracer.Vector.prototype.subtract(
496 info.normal = this.position;
527 normal: null,
725 var L = v.dot(info.normal);
746 var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
798 var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
/external/clang/include/clang/Analysis/Analyses/
H A DThreadSafetyTIL.h1717 bool normal() const { return Normal; } function in class:clang::threadSafety::SCFG

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