Searched defs:numQuads (Results 1 - 8 of 8) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp141 const int numQuads = 8; local
149 for (int ndx = 0; ndx < numQuads; ndx++)
H A Des3fShaderBuiltinVarTests.cpp753 const int numQuads = numVertices/6 + (numVertices%6 != 0 ? 1 : 0); local
754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth;
755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight;
H A Des3fFragmentOutputTests.cpp556 const int numQuads = (gridWidth-1)*(gridHeight-1); local
557 const int numIndices = numQuads*6;
595 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
/external/skia/bench/
H A DGLInstancedArraysBench.cpp160 static void setup_matrices(int numQuads, Func f) { argument
162 for (int i = 0 ; i < numQuads; i++) {
H A DGLVec4ScalarBench.cpp191 static void setup_matrices(int numQuads, Func f) { argument
193 for (int i = 0 ; i < numQuads; i++) {
/external/skia/src/gpu/ops/
H A DGrDrawAtlasOp.cpp55 int numQuads = this->quadCount(); local
56 void* verts = helper.init(target, vertexStride, numQuads);
/external/deqp/modules/gles31/functional/
H A Des31fAdvancedBlendTests.cpp402 const int numQuads = m_overdrawCount+1; local
404 vector<Vec4> colors (numQuads*4);
417 vector<Vec2> positions (numQuads*4);
418 vector<deUint16> indices (numQuads*6);
430 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
474 gl.drawElements(GL_TRIANGLES, 6*(numQuads-1), GL_UNSIGNED_SHORT, (const void*)(deUintptr)(6*sizeof(deUint16)));
478 for (int quadNdx = 1; quadNdx < numQuads; quadNdx++)
508 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp205 int numQuads = m_gridWidth*m_gridHeight; local
206 int numIndices = numQuads*6;
208 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)

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