Searched defs:numStencilBits (Results 1 - 8 of 8) sorted by relevance

/external/skia/src/gpu/
H A DGrRenderTarget.cpp103 int GrRenderTargetPriv::numStencilBits() const { function in class:GrRenderTargetPriv
H A DGrStencilSettings.cpp28 int numStencilBits) {
34 fFront.reset(user.fFront, hasStencilClip, numStencilBits);
45 fFront.reset(user.fFront, hasStencilClip, numStencilBits);
50 fBack.reset(user.fBack, hasStencilClip, numStencilBits);
172 int numStencilBits) {
176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16);
177 int clipBit = 1 << (numStencilBits - 1);
27 reset(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) argument
171 reset(const GrUserStencilSettings::Face& user, bool hasStencilClip, int numStencilBits) argument
H A DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { argument
52 this->reset(user, hasStencilClip, numStencilBits);
59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits);
77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
/external/skia/src/gpu/ops/
H A DGrStencilPathOp.h27 int numStencilBits,
32 hasStencilClip, numStencilBits, scissor,
50 int numStencilBits,
58 numStencilBits)
23 Make(const SkMatrix& viewMatrix, bool useHWAA, GrPathRendering::FillType fillType, bool hasStencilClip, int numStencilBits, const GrScissorState& scissor, GrRenderTarget* renderTarget, const GrPath* path) argument
46 GrStencilPathOp(const SkMatrix& viewMatrix, bool useHWAA, GrPathRendering::FillType fillType, bool hasStencilClip, int numStencilBits, const GrScissorState& scissor, GrRenderTarget* renderTarget, const GrPath* path) argument
/external/deqp/modules/egl/
H A DteglImageUtil.cpp361 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); local
362 const deUint32 stencilMask = deBitMask32(0, numStencilBits);
H A DteglImageFormatTests.cpp588 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); local
589 const deUint32 maxStencil = deBitMask32(0, numStencilBits);
/external/deqp/framework/referencerenderer/
H A DrrFragmentOperations.cpp92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) argument
111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) argument
146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
153 case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1)) break;
154 case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1)) break;
155 case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1)) break;
156 case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1)) break;
157 case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) break;
266 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, cons argument
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H A DrrRenderState.hpp261 int numStencilBits; member in struct:rr::FragmentOperationState
290 , numStencilBits (8)

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