Searched defs:offscreenBuffer (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerBuilder.h71 // Prevent copy/assign because users may stash pointer to offscreenBuffer and viewportClip
111 OffscreenBuffer* offscreenBuffer; member in class:android::uirenderer::LayerBuilder
H A DBakedOpRenderer.cpp33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
40 void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) { argument
41 mRenderState.layerPool().putOrDelete(offscreenBuffer);
44 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { argument
45 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
49 offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) {
51 offscreenBuffer->region.clear();
53 offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
57 mRenderTarget.offscreenBuffer
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H A DBakedOpRenderer.h72 void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer);
73 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
90 bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
126 // If not drawing to a layer: fbo = 0, offscreenBuffer = null,
129 OffscreenBuffer* offscreenBuffer = nullptr; member in struct:android::uirenderer::BakedOpRenderer::__anon1224
139 // bounds of FBO texture. offscreenBuffer->texture has this information.

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