Searched defs:outputVertices (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.cpp903 std::vector<Vertex>& outputVertices) {
905 return approximatePathOutlineVertices(path, true, approximationInfo, outputVertices);
943 const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices) {
955 outputVertices.push_back(Vertex{pts[0].x(), pts[0].y()});
965 outputVertices.push_back(Vertex{pts[1].x(), pts[1].y()});
974 approximationInfo, outputVertices);
985 approximationInfo, outputVertices);
1001 approximationInfo, outputVertices);
1021 int size = outputVertices.size();
1022 if (size >= 2 && outputVertices[
902 approximatePathOutlineVertices(const SkPath& path, float threshold, std::vector<Vertex>& outputVertices) argument
942 approximatePathOutlineVertices(const SkPath& path, bool forceClose, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices) argument
1048 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
1092 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
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