Searched defs:p1x (Results 1 - 3 of 3) sorted by relevance

/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dvlc_decode.cpp371 int p1x = 0, p2x = 0, p3x = 0; local
380 p1x = motxdata[indx];
388 p1x = motxdata[indx];
426 *mvx = (MOT)PV_MEDIAN(p1x, p2x, p3x);
432 *mvx = (MOT)(p1x + p2x + p3x);
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
H A Dvlc_encode.cpp2540 Int p1x, p2x, p3x; local
2676 p1x = p1y = 0;
2681 p1x = motdata[yin1*nMBPerRow+xin1][vec1].x;
2683 //p1x = motxdata[xin1*2+(vec1&0x1) + (yin1*2+(vec1>>1))*xB];
2719 *mvx = (p1x + p2x + p3x);
2724 *mvx = ((p1x + p2x + p3x - PV_MAX(p1x, PV_MAX(p2x, p3x)) - PV_MIN(p1x, PV_MIN(p2x, p3x))));
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp1049 float p1x, float p1y, float c1x, float c1y,
1053 float dx = p2x - p1x;
1064 float p1c1x = (p1x + c1x) * 0.5f;
1082 p1x, p1y, p1c1x, p1c1y,
1048 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument

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