Searched defs:polyLength (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.cpp121 * @param polyLength The length of the polygon in terms of number of vertices.
124 Vector2 ShadowTessellator::centroid2d(const Vector2* poly, int polyLength) { argument
127 int p1 = polyLength - 1;
129 for (int p2 = 0; p2 < polyLength; p2++) {
H A DSpotShadow.cpp235 * @param polyLength The number of vertices of the polygon.
238 void SpotShadow::sort(Vector2* poly, int polyLength, const Vector2& center) { argument
239 quicksortCirc(poly, 0, polyLength - 1, center);
371 * @param polyLength number of vertexes of the occluding polygon
376 float lightSize, const Vector3* poly, int polyLength, const Vector3& polyCentroid,
382 if (CC_UNLIKELY(polyLength < 3)) {
388 OutlineData outlineData[polyLength];
406 projectCasterToOutline(outlineData[polyLength - 1].position, lightCenter,
407 poly[polyLength - 1]);
410 int currentNormalIndex = polyLength
375 createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, float lightSize, const Vector3* poly, int polyLength, const Vector3& polyCentroid, VertexBuffer& shadowTriangleStrip) argument
653 findPolyIndex(bool isPositiveCross, int startPolyIndex, const Vector2& umbraDir, const Vector2* polyToCentroid, int polyLength) argument
778 genPolyToCentroid(const Vector2* poly2d, int polyLength, const Vector2& centroid, Vector2* polyToCentroid) argument
800 getCloserVertex(const Vector2& umbraVertex, const Vector2& centroid, const Vector2* poly2d, int polyLength, const Vector2* polyToCentroid, bool isPositiveCross, int& previousPolyIndex) argument
835 generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip, const Vector2& centroid) argument
1031 dumpPolygon(const Vector2* poly, int polyLength, const char* polyName) argument
1040 dumpPolygon(const Vector3* poly, int polyLength, const char* polyName) argument
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/
H A DSpotShadow.java23 private static float rayIntersectPoly(@NonNull float[] poly, int polyLength, float px, float py, argument
25 int p1 = polyLength - 1;
26 for (int p2 = 0; p2 < polyLength; p2++) {
279 public static void sort(@NonNull float[] poly, int polyLength, @NonNull float[] ctr) { argument
280 quicksortCircle(poly, 0, polyLength - 1, ctr);
452 * @param polyLength The vertices number of light polygon.
460 @NonNull float[] poly, int polyLength, int rays, int layers, float strength,
462 float[] shadowRegion = new float[lightPolyLength * polyLength * 2];
463 float[] outline = new float[polyLength * 2];
464 float[] umbra = new float[polyLength * lightPolyLengt
459 calcShadow(@onNull float[] lightPoly, int lightPolyLength, @NonNull float[] poly, int polyLength, int rays, int layers, float strength, @NonNull float[] retStrips) argument
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