Searched defs:prePathMatrix (Results 1 - 8 of 8) sorted by relevance

/external/skia/src/core/
H A DSkDraw.h47 * If prePathMatrix is not null, it should logically be applied before any
53 const SkMatrix* prePathMatrix, bool pathIsMutable) const {
54 this->drawPath(path, paint, prePathMatrix, pathIsMutable, false);
52 drawPath(const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) const argument
H A DSkBitmapDevice.cpp234 const SkPaint& paint, const SkMatrix* prePathMatrix,
236 BDDraw(this).drawPath(path, paint, prePathMatrix, pathIsMutable);
233 drawPath(const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) argument
H A DSkDraw.cpp1074 const SkMatrix* prePathMatrix, bool pathIsMutable,
1090 if (prePathMatrix) {
1099 pathPtr->transform(*prePathMatrix, result);
1102 tmpMatrix.setConcat(*matrix, *prePathMatrix);
1106 // at this point we're done with prePathMatrix
1107 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
1073 drawPath(const SkPath& origSrcPath, const SkPaint& origPaint, const SkMatrix* prePathMatrix, bool pathIsMutable, bool drawCoverage, SkBlitter* customBlitter) const argument
/external/skia/src/gpu/
H A DGrBlurUtils.cpp269 const SkMatrix* prePathMatrix,
284 if (prePathMatrix) {
285 // Styling, blurs, and shading are supposed to be applied *after* the prePathMatrix.
287 viewMatrix.preConcat(*prePathMatrix);
291 path->transform(*prePathMatrix, result);
296 // at this point we're done with prePathMatrix
297 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
263 drawPathWithMaskFilter(GrContext* context, GrRenderTargetContext* renderTargetContext, const GrClip& clip, const SkPath& origPath, const SkPaint& paint, const SkMatrix& origViewMatrix, const SkMatrix* prePathMatrix, const SkIRect& clipBounds, bool pathIsMutable) argument
H A DSkGpuDevice.cpp668 const SkPaint& paint, const SkMatrix* prePathMatrix,
671 if (!origSrcPath.isInverseFillType() && !paint.getPathEffect() && !prePathMatrix) {
706 origSrcPath, paint, this->ctm(), prePathMatrix,
667 drawPath(const SkPath& origSrcPath, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) argument
/external/skia/src/svg/
H A DSkSVGDevice.cpp661 const SkMatrix* prePathMatrix, bool pathIsMutable) {
660 drawPath(const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) argument
/external/skia/src/pdf/
H A DSkPDFDevice.cpp747 const SkMatrix* prePathMatrix,
750 this->cs(), this->ctm(), origPath, srcPaint, prePathMatrix, pathIsMutable);
757 const SkMatrix* prePathMatrix,
765 if (prePathMatrix) {
771 origPath.transform(*prePathMatrix, pathPtr);
773 matrix.preConcat(*prePathMatrix);
799 if (this->handleInversePath(origPath, paint, pathIsMutable, prePathMatrix)) {
1579 const SkMatrix* prePathMatrix) {
1613 if (prePathMatrix) {
1614 totalMatrix.preConcat(*prePathMatrix);
745 drawPath(const SkPath& origPath, const SkPaint& srcPaint, const SkMatrix* prePathMatrix, bool pathIsMutable) argument
753 internalDrawPath(const SkClipStack& clipStack, const SkMatrix& ctm, const SkPath& origPath, const SkPaint& srcPaint, const SkMatrix* prePathMatrix, bool pathIsMutable) argument
1577 handleInversePath(const SkPath& origPath, const SkPaint& paint, bool pathIsMutable, const SkMatrix* prePathMatrix) argument
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/external/skia/src/xps/
H A DSkXPSDevice.cpp1505 const SkMatrix* prePathMatrix,
1522 if (prePathMatrix) {
1528 platonicPath.transform(*prePathMatrix, skeletalPath);
1530 matrix.preConcat(*prePathMatrix);
1503 drawPath(const SkPath& platonicPath, const SkPaint& origPaint, const SkMatrix* prePathMatrix, bool pathIsMutable) argument

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