Searched defs:recomputeVisibleRegions (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
H A D | LayerRejecter.cpp | 29 bool& recomputeVisibleRegions, 36 mRecomputeVisibleRegions(recomputeVisibleRegions), 27 LayerRejecter(Layer::State& front, Layer::State& current, bool& recomputeVisibleRegions, bool stickySet, const char* name, int32_t overrideScalingMode, bool& freezePositionUpdates) argument
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H A D | Layer.cpp | 2117 Region Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) argument 2128 recomputeVisibleRegions = true; 2170 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, 2265 recomputeVisibleRegions = true; 2280 recomputeVisibleRegions = true; 2288 recomputeVisibleRegions = true; 2294 recomputeVisibleRegions = true;
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