Searched defs:renderTarget (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlLayer.cpp58 void GlLayer::setRenderTarget(GLenum renderTarget) { argument
59 if (renderTarget != getRenderTarget()) {
61 texture.mTarget = renderTarget;
H A DDeferredLayerUpdater.cpp101 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local
102 static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);

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