Searched defs:renderType (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DProperties.cpp236 auto renderType = getRenderPipelineType(); local
237 return RenderPipelineType::SkiaGL == renderType
238 || RenderPipelineType::SkiaVulkan == renderType;
H A DBakedOpDispatcher.cpp260 const ClipBase* renderClip, TextRenderType renderType) {
300 bool forceFinish = (renderType == TextRenderType::Flush);
327 TextRenderType renderType = (i + 1 == opList.count) local
329 renderText(renderer, op, state, clip, renderType);
259 renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, const ClipBase* renderClip, TextRenderType renderType) argument
/frameworks/base/libs/hwui/renderthread/
H A DRenderThread.cpp206 auto renderType = Properties::getRenderPipelineType(); local
207 switch (renderType) {
219 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
H A DCanvasContext.cpp69 auto renderType = Properties::getRenderPipelineType(); local
71 switch (renderType) {
82 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
89 auto renderType = Properties::getRenderPipelineType(); local
90 switch (renderType) {
99 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
106 auto renderType = Properties::getRenderPipelineType(); local
107 switch (renderType) {
118 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
124 auto renderType local
491 auto renderType = Properties::getRenderPipelineType(); local
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