Searched defs:sampler_type (Results 1 - 5 of 5) sorted by relevance
/external/skia/src/gpu/gl/ |
H A D | GrGLTexture.cpp | 20 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, function 56 , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu), 66 , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu), 75 , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu), 84 , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu),
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/external/mesa3d/src/glsl/ |
H A D | glsl_types.h | 83 unsigned sampler_type:2; /**< Type of data returned using this sampler. member in struct:glsl_type
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/external/mesa3d/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 944 const glsl_type *sampler_type = NULL; local 950 sampler_type = p->shader->symbols->get_type("sampler1DShadow"); 952 sampler_type = p->shader->symbols->get_type("sampler1D"); 957 sampler_type = p->shader->symbols->get_type("sampler1DArrayShadow"); 959 sampler_type = p->shader->symbols->get_type("sampler1DArray"); 964 sampler_type = p->shader->symbols->get_type("sampler2DShadow"); 966 sampler_type = p->shader->symbols->get_type("sampler2D"); 971 sampler_type = p->shader->symbols->get_type("sampler2DArrayShadow"); 973 sampler_type = p->shader->symbols->get_type("sampler2DArray"); 978 sampler_type [all...] |
/external/mesa3d/src/mesa/program/ |
H A D | ir_to_mesa.cpp | 2028 const glsl_type *sampler_type = ir->sampler->type; local 2062 assert(!sampler_type->sampler_array); 2090 if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && 2091 sampler_type->sampler_array) { 2120 switch (sampler_type->sampler_dimensionality) { 2122 inst->tex_target = (sampler_type->sampler_array) 2126 inst->tex_target = (sampler_type->sampler_array)
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_glsl_to_tgsi.cpp | 2637 const glsl_type *sampler_type = ir->sampler->type; local 2671 assert(!sampler_type->sampler_array); 2699 if ((sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && 2700 sampler_type->sampler_array) || 2701 sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) { 2744 switch (sampler_type->sampler_dimensionality) { 2746 inst->tex_target = (sampler_type->sampler_array) 2750 inst->tex_target = (sampler_type->sampler_array)
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