Searched defs:scratch_matrix_3x4 (Results 1 - 1 of 1) sorted by relevance

/external/skia/src/core/
H A DSkPM4fPriv.h102 // N.B. scratch_matrix_3x4 must live at least as long as p.
103 static inline bool append_gamut_transform(SkRasterPipeline* p, float scratch_matrix_3x4[12],
118 auto ptr = scratch_matrix_3x4;
125 analyze_3x4_matrix(scratch_matrix_3x4, &needs_clamp_0, &needs_clamp_a);
127 p->append(SkRasterPipeline::matrix_3x4, scratch_matrix_3x4);
143 float scratch_matrix_3x4[12]; local
147 append_gamut_transform(&p, scratch_matrix_3x4, src, dst);

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