Searched defs:sglr (Results 1 - 18 of 18) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.hpp29 namespace sglr namespace
34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
36 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
37 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
39 } //sglr
H A DsglrContextWrapper.hpp23 * \brief Context wrapper that exposes sglr API as GL-compatible API.
29 namespace sglr namespace
303 } // sglr
H A DsglrReferenceUtils.hpp33 namespace sglr namespace
52 } // sglr
H A DsglrContext.hpp35 namespace sglr namespace
216 } // sglr
H A DsglrContext.cpp30 namespace sglr namespace
83 } // sglr
H A DsglrContextUtil.cpp28 namespace sglr namespace
31 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
44 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
114 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
159 } //sglr
H A DsglrShaderProgram.cpp26 namespace sglr namespace
224 } // sglr
H A DsglrGLContext.hpp41 namespace sglr namespace
248 } // sglr
H A DsglrReferenceUtils.cpp27 namespace sglr namespace
321 } // sglr
H A DsglrShaderProgram.hpp33 namespace sglr namespace
186 friend class ::sglr::ShaderProgram;
257 } // sglr
H A DsglrContextWrapper.cpp21 * \brief Context wrapper that exposes sglr API as GL-compatible API.
27 namespace sglr namespace
389 } // sglr
H A DsglrReferenceContext.cpp39 namespace sglr namespace
3760 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3780 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3866 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3904 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3943 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms;
4008 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode);
4046 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode);
4049 drawWithReference(rr::PrimitiveList(primitiveType, count, rr::DrawIndices(indicesPtr, sglr::rr_util::mapGLIndexType(type), baseVertex)), instanceCount);
4316 state.fragOps.stencilStates[faceType].func = sglr
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H A DsglrGLContext.cpp33 namespace sglr namespace
932 } // sglr
H A DsglrReferenceContext.hpp43 namespace sglr namespace
969 } // sglr
/external/deqp/modules/glshared/
H A DglsFragOpInteractionCase.hpp37 namespace sglr namespace
76 sglr::GLContext* m_glCtx;
H A DglsScissorTests.hpp37 namespace sglr namespace
40 } // sglr
H A DglsDrawTest.hpp30 namespace sglr namespace
37 } // sglr
262 sglr::ReferenceContextBuffers* m_refBuffers;
263 sglr::ReferenceContext* m_refContext;
264 sglr::Context* m_glesContext;
H A DglsVertexArrayTests.hpp39 namespace sglr namespace
46 } // sglr
172 ContextArray (Storage storage, sglr::Context& context);
200 sglr::Context& m_ctx;
219 ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext);
230 sglr::Context& m_ctx;
233 sglr::ShaderProgram* m_program;
435 sglr::ReferenceContextBuffers* m_refBuffers;
436 sglr::ReferenceContext* m_refContext;
437 sglr
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