Searched defs:shader2 (Results 1 - 3 of 3) sorted by relevance

/external/swiftshader/src/D3D9/
H A DD3D9.cpp34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3);
36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3);
37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3);
38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2);
39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3);
50 int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2, long *shader3) // FIXME argument
68 int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3) argument
77 int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3) argument
86 int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2) // FIXME argument
95 int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2, lon argument
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); local
273 ctx.glAttachShader(program, shader2);
279 ctx.glDeleteShader(shader2);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DProgram.cpp1784 bool Program::areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) argument
1803 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]];

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