Searched defs:shader2 (Results 1 - 3 of 3) sorted by relevance
/external/swiftshader/src/D3D9/ |
H A D | D3D9.cpp | 34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3); 36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3); 37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3); 38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2); 39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3); 50 int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2, long *shader3) // FIXME argument 68 int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3) argument 77 int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3) argument 86 int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2) // FIXME argument 95 int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2, lon argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); local 273 ctx.glAttachShader(program, shader2); 279 ctx.glDeleteShader(shader2);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Program.cpp | 1784 bool Program::areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) argument 1803 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]];
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