/external/deqp/modules/gles3/functional/ |
H A D | es3fIndexedStateQueryTests.cpp | 93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 96 glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL); 99 glCompileShader(shaderFrag); 104 glAttachShader(shaderProg, shaderFrag); 129 glDeleteShader(shaderFrag); 270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 273 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); 276 glCompileShader(shaderFrag); 281 glAttachShader(m_program, shaderFrag); 290 glDeleteShader(shaderFrag); [all...] |
H A D | es3fBooleanStateQueryTests.cpp | 596 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 597 glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL); 598 glCompileShader(shaderFrag); 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); 605 glAttachShader(shaderProg, shaderFrag); 633 glDeleteShader(shaderFrag);
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H A D | es3fIntegerStateQueryTests.cpp | 1957 GLuint shaderFrag; local 1989 shaderFrag = gl.glCreateShader(GL_FRAGMENT_SHADER); 1990 gl.glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL); 1991 gl.glCompileShader(shaderFrag); 1994 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); 2006 gl.glAttachShader(shaderProg, shaderFrag); 2037 gl.glDeleteShader(shaderFrag); 2068 GLuint shaderFrag; local 2095 shaderFrag = gl.glCreateShader(GL_FRAGMENT_SHADER); 2096 gl.glShaderSource(shaderFrag, [all...] |
H A D | es3fShaderStateQueryTests.cpp | 692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); 698 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); 701 glCompileShader(shaderFrag); 705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); 708 glDeleteShader(shaderFrag); 923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 926 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); 929 glCompileShader(shaderFrag); 933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATU 1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1365 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1408 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1513 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1674 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1906 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1975 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 2093 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 2996 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 3067 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 3138 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 3210 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 3298 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 3361 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 3468 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); 532 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); 535 glCompileShader(shaderFrag); 539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); 542 glDeleteShader(shaderFrag); 761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 764 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); 767 glCompileShader(shaderFrag); 771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATU 976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local 1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); local [all...] |
H A D | es2fIntegerStateQueryTests.cpp | 1643 GLuint shaderFrag; local 1668 shaderFrag = gl.glCreateShader(GL_FRAGMENT_SHADER); 1669 gl.glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); 1670 gl.glCompileShader(shaderFrag); 1673 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); 1682 gl.glAttachShader(shaderProg, shaderFrag); 1699 gl.glDeleteShader(shaderFrag);
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