/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.h | 112 Stencil& stencil() { return *mStencil; } function in class:android::uirenderer::RenderState
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/frameworks/base/libs/hwui/ |
H A D | BakedOpRenderer.h | 131 // Used when drawing to a layer and using stencil clipping. otherwise null. 132 RenderBuffer* stencil = nullptr; member in struct:android::uirenderer::BakedOpRenderer::__anon1224 135 // the stencil of the current render target
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 118 mStencilSize = stencil;
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 118 mStencilSize = stencil;
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 76 new ConfigChooser(8,8,8,8, depth, stencil) : 77 new ConfigChooser(5,6,5,0, depth, stencil)); 115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 121 mStencilSize = stencil;
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES30.cpp | 3640 /* void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) */ 3643 (JNIEnv *_env, jobject _this, jint buffer, jint drawbuffer, jfloat depth, jint stencil) { 3648 (GLint)stencil 3642 android_glClearBufferfi__IIFI(JNIEnv *_env, jobject _this, jint buffer, jint drawbuffer, jfloat depth, jint stencil) argument
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/frameworks/native/vulkan/include/vulkan/ |
H A D | vulkan.h | 2268 uint32_t stencil; member in struct:VkClearDepthStencilValue
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