Searched defs:swizzleA (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSwizzleTests.cpp | 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) argument 111 , m_swizzleA (swizzleA)
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/external/swiftshader/src/Renderer/ |
H A D | Sampler.hpp | 153 SwizzleType swizzleA : BITS(SWIZZLE_LAST); member in struct:sw::Sampler::State 180 void setSwizzleA(SwizzleType swizzleA); 217 SwizzleType swizzleA; member in class:sw::Sampler
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H A D | Sampler.cpp | 72 swizzleA = SWIZZLE_ALPHA; 100 state.swizzleA = swizzleA; 332 void Sampler::setSwizzleA(SwizzleType swizzleA) argument 334 this->swizzleA = swizzleA;
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H A D | PixelProcessor.cpp | 474 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) argument 478 context->sampler[sampler].setSwizzleA(swizzleA);
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H A D | VertexProcessor.cpp | 632 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) argument 636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Texture.cpp | 296 bool Texture::setSwizzleA(GLenum swizzleA) argument 298 switch(swizzleA) 306 mSwizzleA = swizzleA;
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H A D | Context.cpp | 3066 GLenum swizzleA = texture->getSwizzleA(); local 3074 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA));
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