Searched defs:swizzleA (Results 1 - 7 of 7) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fTextureSwizzleTests.cpp80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) argument
111 , m_swizzleA (swizzleA)
/external/swiftshader/src/Renderer/
H A DSampler.hpp153 SwizzleType swizzleA : BITS(SWIZZLE_LAST); member in struct:sw::Sampler::State
180 void setSwizzleA(SwizzleType swizzleA);
217 SwizzleType swizzleA; member in class:sw::Sampler
H A DSampler.cpp72 swizzleA = SWIZZLE_ALPHA;
100 state.swizzleA = swizzleA;
332 void Sampler::setSwizzleA(SwizzleType swizzleA) argument
334 this->swizzleA = swizzleA;
H A DPixelProcessor.cpp474 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) argument
478 context->sampler[sampler].setSwizzleA(swizzleA);
H A DVertexProcessor.cpp632 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) argument
636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DTexture.cpp296 bool Texture::setSwizzleA(GLenum swizzleA) argument
298 switch(swizzleA)
306 mSwizzleA = swizzleA;
H A DContext.cpp3066 GLenum swizzleA = texture->getSwizzleA(); local
3074 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA));

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