Searched defs:swizzleR (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSwizzleTests.cpp | 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) argument 108 , m_swizzleR (swizzleR)
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/external/swiftshader/src/Renderer/ |
H A D | Sampler.hpp | 150 SwizzleType swizzleR : BITS(SWIZZLE_LAST); member in struct:sw::Sampler::State 177 void setSwizzleR(SwizzleType swizzleR); 214 SwizzleType swizzleR; member in class:sw::Sampler
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H A D | Sampler.cpp | 69 swizzleR = SWIZZLE_RED; 97 state.swizzleR = swizzleR; 317 void Sampler::setSwizzleR(SwizzleType swizzleR) argument 319 this->swizzleR = swizzleR;
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H A D | PixelProcessor.cpp | 447 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) argument 451 context->sampler[sampler].setSwizzleR(swizzleR);
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H A D | VertexProcessor.cpp | 605 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) argument 609 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Texture.cpp | 245 bool Texture::setSwizzleR(GLenum swizzleR) argument 247 switch(swizzleR) 255 mSwizzleR = swizzleR;
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H A D | Context.cpp | 3063 GLenum swizzleR = texture->getSwizzleR(); local 3071 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR));
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