Searched defs:swizzled (Results 1 - 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv30/
H A Dnv30_resource.h35 boolean swizzled; member in struct:nv30_miptree
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_span.c68 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled) argument
93 if (swizzled) {
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_span.c68 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled) argument
93 if (swizzled) {
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_span.c68 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled) argument
93 if (swizzled) {
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_swizzle.c437 * @return the swizzled value.
467 * @param swizzled output swizzled values
473 LLVMValueRef *swizzled)
478 swizzled[chan] = lp_build_swizzle_soa_channel(bld, unswizzled,
470 lp_build_swizzle_soa(struct lp_build_context *bld, const LLVMValueRef *unswizzled, const unsigned char swizzles[4], LLVMValueRef *swizzled) argument
/external/mesa3d/src/gallium/drivers/r300/compiler/
H A Dradeon_program_alu.c166 struct rc_src_register swizzled = reg; local
167 swizzled.Swizzle = combine_swizzles4(reg.Swizzle, x, y, z, w);
168 return swizzled;
/external/mesa3d/src/glsl/
H A Dir.cpp58 * \param from Component in the RHS that is to be swizzled
79 bool swizzled = false; local
109 swizzled = true;
112 if (swizzled) {
1362 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
/external/deqp/framework/common/
H A DtcuTexture.cpp1225 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local
1226 *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 11, 5) | PN(swizzled[1], 5, 6) | PN(swizzled[2], 0, 5));
1232 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGB, m_format.order); local
1233 *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 5, 6) | PU(swizzled[2], 0, 5));
1239 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local
1240 *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[
1246 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1253 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); local
1260 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1267 const Vec4 swizzled = color.swizzle(3,0,1,2); // RGBA -> ARGB local
1274 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); local
1374 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local
1381 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local
1389 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1397 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1404 const IVec4 swizzled = color.swizzle(3,0,1,2); // RGBA -> ARGB local
1412 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
1420 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local
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