/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceFlingerConsumer.h | 42 uint32_t tex, Layer* layer) 43 : GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false), 41 SurfaceFlingerConsumer(const sp<IGraphicBufferConsumer>& consumer, uint32_t tex, Layer* layer) argument
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/frameworks/native/opengl/libagl/ |
H A D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) argument 33 const GGLSurface* base = &tex->surface; 47 if (tex->reallocate(level, w, h, w, 54 GGLSurface& cur = tex->editMip(level);
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H A D | TextureObjectManager.cpp | 283 sp<EGLTextureObject> tex; local 291 tex = old; 294 tex = new EGLTextureObject(); 295 tex->copyParameters(old); 297 mTextures.add(name, tex); 300 return tex;
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H A D | texture.cpp | 36 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); 303 sp<EGLTextureObject> tex; local 316 tex = c->textures.defaultTexture; 318 if (c->textures.tmu[i].texture == tex.get()) 323 tex = c->surfaceManager->replaceTexture(name); 328 u.texture = tex.get(); 332 return tex; 336 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) 338 if (tex.get() == c->textures.tmu[tmu].texture) 348 u.texture = tex 335 bindTextureTmu( ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) argument 378 EGLTextureObject* tex = c->textures.tmu[active].texture; local 389 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); local 614 EGLTextureObject* tex = c->textures.tmu[active].texture; local 867 sp<EGLTextureObject> tex; local [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | ProgramCache.cpp | 100 uint32_t tex = shaderKey.getTextureTarget(); local 101 if (tex != Key::TEXTURE_OFF && 102 tex != Key::TEXTURE_EXT && 103 tex != Key::TEXTURE_2D) {
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { argument 281 glBindTexture(GL_TEXTURE_2D, tex); 283 glBindTexture(GL_TEXTURE_2D, tex); 294 sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex);
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 352 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) argument 355 return surfaceTexture->attachToContext((GLuint)tex);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLCanvas.java | 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, argument
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/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 390 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { argument 412 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; 420 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) { 421 if (tex->getHasGraphicsMipmaps() && 447 if (tex->getHasGraphicsMipmaps()) { 464 rsdGLCheckError(rsc, "Sampler::setup tex env"); 503 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind"); 516 rsdGLCheckError(rsc, "ProgramFragment::setup basic tex env");
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H A D | rsdRuntimeStubs.cpp | 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local 879 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0");
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/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 151 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, 164 mTexName(tex), 642 status_t GLConsumer::attachToContext(uint32_t tex) { argument 673 glBindTexture(mTexTarget, GLuint(tex)); 677 mTexName = tex;
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