/external/skia/tests/ |
H A D | VkUploadPixelsTests.cpp | 85 GrTexture* tex0 = gpu->createTexture(surfDesc, SkBudgeted::kNo, srcBuffer, 0); local 86 if (tex0) { 88 gpu->readPixels(tex0, 0, 0, kWidth, kHeight, config, dstBuffer, 0); 95 tex0->writePixels(2, 10, 10, 2, config, srcBuffer); 97 gpu->readPixels(tex0, 2, 10, 10, 2, config, dstBuffer, 0); 104 tex0->unref();
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 484 const glu::TextureCube* tex0 = m_textures[0]; local 485 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; 489 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification 490 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 266 const glu::TextureCubeArray* const tex0 = m_gradientTex; member in class:deqp::gles31::Functional::glu 271 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // minification 272 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification 282 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); 284 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); 286 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification 292 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-2.0f, -1.5f ), tcu::Vec2(-0.1f, 0.9f), tcu::Vec2(1.50001f, 1.49999f)));
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureFilteringTests.cpp | 357 const int tex0 = 0; local 362 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification 363 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification 369 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification 371 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboColorbufferTests.cpp | 247 deUint32 tex0, tex1; local 256 deUint32& tex = ndx ? tex1 : tex0; 308 glBindTexture(GL_TEXTURE_2D, tex0);
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H A D | es3fTextureFilteringTests.cpp | 499 const glu::TextureCube* tex0 = m_textures[0]; local 500 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; 504 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification 505 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification 512 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification 514 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tweak to avoid hitting triangle edges with face switchpoint 516 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
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