Searched defs:tex3D (Results 1 - 5 of 5) sorted by relevance
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 214 const rc::Texture3D* tex3D; member in union:sglr::UniformSlot::__anon4159
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } 115 const glu::Texture3D* tex3D; member in union:deqp::gls::TextureBinding::__anon4859 137 const tcu::Texture3D* tex3D; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler 143 , tex3D (DE_NULL)
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H A D | glsShaderRenderCase.cpp | 90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) argument 94 m_binding.tex3D = tex3D; 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) argument 129 m_binding.tex3D = tex3D; 286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1545 deUint32 tex3D = 0x1234; local 1561 ctx.glGenTextures (1, &tex3D); 1566 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); 1576 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1578 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1583 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); 1585 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); 1597 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); 1602 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); 1613 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler); 132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; } 155 const tcu::Texture3D* tex3D; member in union:vkt::sr::TextureBinding::__anon3895 182 const tcu::Texture3D* tex3D; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler 191 , tex3D (DE_NULL)
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