Searched defs:tex3D (Results 1 - 5 of 5) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp214 const rc::Texture3D* tex3D; member in union:sglr::UniformSlot::__anon4159
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
98 void setTexture (const glu::Texture3D* tex3D);
105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; }
115 const glu::Texture3D* tex3D; member in union:deqp::gls::TextureBinding::__anon4859
137 const tcu::Texture3D* tex3D; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler
143 , tex3D (DE_NULL)
H A DglsShaderRenderCase.cpp90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) argument
94 m_binding.tex3D = tex3D;
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) argument
129 m_binding.tex3D = tex3D;
286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1545 deUint32 tex3D = 0x1234; local
1561 ctx.glGenTextures (1, &tex3D);
1566 ctx.glBindTexture (GL_TEXTURE_3D, tex3D);
1576 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1578 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1583 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1);
1585 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1);
1597 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1);
1602 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize);
1613 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D,
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler);
132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; }
155 const tcu::Texture3D* tex3D; member in union:vkt::sr::TextureBinding::__anon3895
182 const tcu::Texture3D* tex3D; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler
191 , tex3D (DE_NULL)

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