/external/testng/src/test/java/test/triangle/ |
H A D | Child2.java | 1 package test.triangle;
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H A D | Child1.java | 1 package test.triangle;
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H A D | CheckCount.java | 1 package test.triangle;
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H A D | CountCalls.java | 1 package test.triangle;
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H A D | Base.java | 1 package test.triangle;
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/external/mesa3d/src/mesa/tnl_dd/ |
H A D | t_dd_triemit.h | 90 static __inline void TAG(triangle)( CTX_ARG, function
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H A D | t_dd_tritmp.h | 55 * AREA_IS_CCW(a): Return true if triangle with signed area a is ccw. 114 static void TAG(triangle)( struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) function 587 TAG(triangle)( ctx, e0, e1, e3 ); 590 TAG(triangle)( ctx, e1, e2, e3 ); 593 TAG(triangle)( ctx, e0, e1, e3 ); 594 TAG(triangle)( ctx, e1, e2, e3 ); 663 TAB[IND].triangle = TAG(triangle);
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/external/mesa3d/src/mesa/swrast_setup/ |
H A D | ss_tritmp.h | 33 static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) function 225 TAG(triangle)( ctx, v0, v1, v3 ); 228 TAG(triangle)( ctx, v1, v2, v3 ); 232 TAG(triangle)( ctx, v0, v1, v3 ); 233 TAG(triangle)( ctx, v1, v2, v3 ); 242 tri_tab[IND] = TAG(triangle);
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/external/deqp/framework/common/ |
H A D | tcuRasterizationVerifier.cpp | 137 bool pixelOnlyOnASharedEdge (const tcu::IVec2& pixel, const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) argument 139 if (triangle.sharedEdge[0] || triangle.sharedEdge[1] || triangle.sharedEdge[2]) 143 tcu::Vec2(triangle.positions[0].x() / triangle.positions[0].w(), triangle.positions[0].y() / triangle.positions[0].w()), 144 tcu::Vec2(triangle.positions[1].x() / triangle 180 getTriangleAABB(const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) argument [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_setup_context.h | 30 * The setup code is concerned with point/line/triangle setup and 62 * Point/line/triangle setup context. 155 void (*triangle)( struct lp_setup_context *, member in struct:lp_setup_context
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H A D | lp_rast.h | 106 * Rasterization information for a triangle known to be in this bin, 153 } triangle; member in union:lp_rast_cmd_arg 177 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle, argument 181 arg.triangle.tri = triangle; 182 arg.triangle.plane_mask = plane_mask; 187 * Build argument for a contained triangle. 190 * left coordinates of the a block that fully encloses the triangle. 193 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle, argument 197 arg.triangle [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 354 const tcu::Vec4 triangle[] = local 389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 428 attribs[0].pointer = triangle; 470 // generater triangle endpoint with following properties 520 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal 526 tcu::Vec4 triangle[3]; local 528 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) 529 triangle[vertexNdx] = genRandomVec4(rnd); 531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 971 const tcu::Vec4 triangle[] = local [all...] |
H A D | es2fClippingTests.cpp | 331 // Must be within the triangle area 1293 FillTriangle triangle; local 1295 triangle.c0 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; 1296 triangle.c1 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; 1297 triangle.c2 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; 1298 triangle.v0 = center; 1299 triangle.v1 = tcu::Vec4(vertex0.x() * radius, vertex0.y() * radius, vertex0.z() * radius, 1.0f); 1300 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f); 1302 m_triangles.push_back(triangle); 1953 const TriangleCase::TriangleData triangle local 2007 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local 2038 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 357 const tcu::Vec4 triangle[] = local 392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 431 attribs[0].pointer = triangle; 473 // generater triangle endpoint with following properties 523 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal 529 tcu::Vec4 triangle[3]; local 531 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) 532 triangle[vertexNdx] = genRandomVec4(rnd); 534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 974 const tcu::Vec4 triangle[] = local [all...] |
H A D | es3fClippingTests.cpp | 334 // Must be within the triangle area 1297 FillTriangle triangle; local 1299 triangle.c0 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; 1300 triangle.c1 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; 1301 triangle.c2 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor; 1302 triangle.v0 = center; 1303 triangle.v1 = tcu::Vec4(vertex0.x() * radius, vertex0.y() * radius, vertex0.z() * radius, 1.0f); 1304 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f); 1306 m_triangles.push_back(triangle); 1956 const TriangleCase::TriangleData triangle local 2010 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local 2041 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local [all...] |
H A D | es3fShaderTextureFunctionTests.cpp | 1109 const tcu::Vec4 triangle[3] = // covers entire viewport local 1142 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
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/external/swiftshader/src/Shader/ |
H A D | SetupRoutine.cpp | 52 const bool triangle = state.isDrawSolidTriangle || sprite; local 56 const int V1 = (triangle || line) ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0); 57 const int V2 = triangle ? OFFSET(Triangle,v2) : (line ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0)); 144 If(m != 0 || Bool(!solidTriangle)) // Clipped triangle; reproject 480 void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective, bool wrap, int component) argument 550 Float C = *Pointer<Float>(triangle + leadingVertex + attribute);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureMultisampleTests.cpp | 518 TriangleSceneSpec::SceneTriangle triangle; local 520 triangle.positions[0] = m_testTriangles[triangleNdx].p1 - offset; 521 triangle.positions[1] = m_testTriangles[triangleNdx].p2 - offset; 522 triangle.positions[2] = m_testTriangles[triangleNdx].p3 - offset; 524 triangle.sharedEdge[0] = false; 525 triangle.sharedEdge[1] = false; 526 triangle.sharedEdge[2] = false; 528 scene.triangles.push_back(triangle);
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_tris.c | 603 tnl_triangle_func triangle; member in struct:__anon15066 1015 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_swtcl.c | 404 tnl_triangle_func triangle; member in struct:__anon15229 585 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_swtcl.c | 526 tnl_triangle_func triangle; member in struct:__anon15249 708 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
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/external/swiftshader/src/Renderer/ |
H A D | Renderer.cpp | 1047 Triangle *triangle = triangleBatch[unit]; local 1470 vertexRoutine(&triangle->v0, (unsigned int*)&batch, task, data); 1475 Triangle *triangle = triangleBatch[unit]; local 1487 for(int i = 0; i < count; i++, triangle++) 1489 Vertex &v0 = triangle->v0; 1490 Vertex &v1 = triangle->v1; 1491 Vertex &v2 = triangle->v2; 1507 if(setupRoutine(primitive, triangle, &polygon, data)) 1520 Triangle *triangle = triangleBatch[unit]; local 1528 const Vertex &v0 = triangle[ 1578 Triangle *triangle = triangleBatch[unit]; local 1622 Triangle *triangle = triangleBatch[unit]; local 1647 Triangle *triangle = triangleBatch[unit]; local 1670 setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw) argument 1870 setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw) argument [all...] |
/external/deqp/framework/referencerenderer/ |
H A D | rrRenderer.cpp | 408 // gen triangle (v0) -> mid1 -> mid2 615 // Clip triangle and form a convex n-gon ( n c {3, 4} ) 950 // degenerate triangle, it won't generate any fragments anyway. Return value doesn't matter 964 static float findPrimitiveMaximumDepthSlope (const pa::Triangle& triangle) argument 966 const float d1 = findTriangleVertexDepthSlope(triangle.v0->position, triangle.v1->position, triangle.v2->position); 967 const float d2 = findTriangleVertexDepthSlope(triangle.v1->position, triangle.v2->position, triangle 992 findPrimitiveMinimumResolvableDifference(const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depthAccess) argument 1098 rasterizePrimitive(const RenderState& state, const RenderTarget& renderTarget, const Program& program, const pa::Triangle& triangle, const tcu::IVec4& renderTargetRect, RasterizationInternalBuffers& buffers) argument [all...] |
/external/pdfium/core/fpdfapi/render/ |
H A D | cpdf_renderstatus.cpp | 393 CPDF_MeshVertex triangle[3]) { 394 FX_FLOAT min_y = triangle[0].position.y; 395 FX_FLOAT max_y = triangle[0].position.y; 397 min_y = std::min(min_y, triangle[i].position.y); 398 max_y = std::max(max_y, triangle[i].position.y); 416 CPDF_MeshVertex& vertex1 = triangle[i]; 417 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; 486 CPDF_MeshVertex triangle[3]; 487 FXSYS_memset(triangle, 0, sizeof(triangle)); 391 DrawGouraud(CFX_DIBitmap* pBitmap, int alpha, CPDF_MeshVertex triangle[3]) argument [all...] |