Searched defs:triangle (Results 1 - 24 of 24) sorted by relevance

/external/testng/src/test/java/test/triangle/
H A DChild2.java1 package test.triangle;
H A DChild1.java1 package test.triangle;
H A DCheckCount.java1 package test.triangle;
H A DCountCalls.java1 package test.triangle;
H A DBase.java1 package test.triangle;
/external/mesa3d/src/mesa/tnl_dd/
H A Dt_dd_triemit.h90 static __inline void TAG(triangle)( CTX_ARG, function
H A Dt_dd_tritmp.h55 * AREA_IS_CCW(a): Return true if triangle with signed area a is ccw.
114 static void TAG(triangle)( struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) function
587 TAG(triangle)( ctx, e0, e1, e3 );
590 TAG(triangle)( ctx, e1, e2, e3 );
593 TAG(triangle)( ctx, e0, e1, e3 );
594 TAG(triangle)( ctx, e1, e2, e3 );
663 TAB[IND].triangle = TAG(triangle);
/external/mesa3d/src/mesa/swrast_setup/
H A Dss_tritmp.h33 static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) function
225 TAG(triangle)( ctx, v0, v1, v3 );
228 TAG(triangle)( ctx, v1, v2, v3 );
232 TAG(triangle)( ctx, v0, v1, v3 );
233 TAG(triangle)( ctx, v1, v2, v3 );
242 tri_tab[IND] = TAG(triangle);
/external/deqp/framework/common/
H A DtcuRasterizationVerifier.cpp137 bool pixelOnlyOnASharedEdge (const tcu::IVec2& pixel, const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) argument
139 if (triangle.sharedEdge[0] || triangle.sharedEdge[1] || triangle.sharedEdge[2])
143 tcu::Vec2(triangle.positions[0].x() / triangle.positions[0].w(), triangle.positions[0].y() / triangle.positions[0].w()),
144 tcu::Vec2(triangle.positions[1].x() / triangle
180 getTriangleAABB(const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) argument
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/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_setup_context.h30 * The setup code is concerned with point/line/triangle setup and
62 * Point/line/triangle setup context.
155 void (*triangle)( struct lp_setup_context *, member in struct:lp_setup_context
H A Dlp_rast.h106 * Rasterization information for a triangle known to be in this bin,
153 } triangle; member in union:lp_rast_cmd_arg
177 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle, argument
181 arg.triangle.tri = triangle;
182 arg.triangle.plane_mask = plane_mask;
187 * Build argument for a contained triangle.
190 * left coordinates of the a block that fully encloses the triangle.
193 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle, argument
197 arg.triangle
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/external/deqp/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp354 const tcu::Vec4 triangle[] = local
389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
428 attribs[0].pointer = triangle;
470 // generater triangle endpoint with following properties
520 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
526 tcu::Vec4 triangle[3]; local
528 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
529 triangle[vertexNdx] = genRandomVec4(rnd);
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
971 const tcu::Vec4 triangle[] = local
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H A Des2fClippingTests.cpp331 // Must be within the triangle area
1293 FillTriangle triangle; local
1295 triangle.c0 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1296 triangle.c1 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1297 triangle.c2 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1298 triangle.v0 = center;
1299 triangle.v1 = tcu::Vec4(vertex0.x() * radius, vertex0.y() * radius, vertex0.z() * radius, 1.0f);
1300 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f);
1302 m_triangles.push_back(triangle);
1953 const TriangleCase::TriangleData triangle local
2007 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local
2038 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local
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/external/deqp/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp357 const tcu::Vec4 triangle[] = local
392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
431 attribs[0].pointer = triangle;
473 // generater triangle endpoint with following properties
523 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
529 tcu::Vec4 triangle[3]; local
531 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
532 triangle[vertexNdx] = genRandomVec4(rnd);
534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
974 const tcu::Vec4 triangle[] = local
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H A Des3fClippingTests.cpp334 // Must be within the triangle area
1297 FillTriangle triangle; local
1299 triangle.c0 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1300 triangle.c1 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1301 triangle.c2 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1302 triangle.v0 = center;
1303 triangle.v1 = tcu::Vec4(vertex0.x() * radius, vertex0.y() * radius, vertex0.z() * radius, 1.0f);
1304 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f);
1306 m_triangles.push_back(triangle);
1956 const TriangleCase::TriangleData triangle local
2010 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local
2041 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local
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H A Des3fShaderTextureFunctionTests.cpp1109 const tcu::Vec4 triangle[3] = // covers entire viewport local
1142 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
/external/swiftshader/src/Shader/
H A DSetupRoutine.cpp52 const bool triangle = state.isDrawSolidTriangle || sprite; local
56 const int V1 = (triangle || line) ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0);
57 const int V2 = triangle ? OFFSET(Triangle,v2) : (line ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0));
144 If(m != 0 || Bool(!solidTriangle)) // Clipped triangle; reproject
480 void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective, bool wrap, int component) argument
550 Float C = *Pointer<Float>(triangle + leadingVertex + attribute);
/external/deqp/modules/gles31/functional/
H A Des31fTextureMultisampleTests.cpp518 TriangleSceneSpec::SceneTriangle triangle; local
520 triangle.positions[0] = m_testTriangles[triangleNdx].p1 - offset;
521 triangle.positions[1] = m_testTriangles[triangleNdx].p2 - offset;
522 triangle.positions[2] = m_testTriangles[triangleNdx].p3 - offset;
524 triangle.sharedEdge[0] = false;
525 triangle.sharedEdge[1] = false;
526 triangle.sharedEdge[2] = false;
528 scene.triangles.push_back(triangle);
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_tris.c603 tnl_triangle_func triangle; member in struct:__anon15066
1015 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_swtcl.c404 tnl_triangle_func triangle; member in struct:__anon15229
585 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_swtcl.c526 tnl_triangle_func triangle; member in struct:__anon15249
708 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
/external/swiftshader/src/Renderer/
H A DRenderer.cpp1047 Triangle *triangle = triangleBatch[unit]; local
1470 vertexRoutine(&triangle->v0, (unsigned int*)&batch, task, data);
1475 Triangle *triangle = triangleBatch[unit]; local
1487 for(int i = 0; i < count; i++, triangle++)
1489 Vertex &v0 = triangle->v0;
1490 Vertex &v1 = triangle->v1;
1491 Vertex &v2 = triangle->v2;
1507 if(setupRoutine(primitive, triangle, &polygon, data))
1520 Triangle *triangle = triangleBatch[unit]; local
1528 const Vertex &v0 = triangle[
1578 Triangle *triangle = triangleBatch[unit]; local
1622 Triangle *triangle = triangleBatch[unit]; local
1647 Triangle *triangle = triangleBatch[unit]; local
1670 setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw) argument
1870 setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw) argument
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/external/deqp/framework/referencerenderer/
H A DrrRenderer.cpp408 // gen triangle (v0) -> mid1 -> mid2
615 // Clip triangle and form a convex n-gon ( n c {3, 4} )
950 // degenerate triangle, it won't generate any fragments anyway. Return value doesn't matter
964 static float findPrimitiveMaximumDepthSlope (const pa::Triangle& triangle) argument
966 const float d1 = findTriangleVertexDepthSlope(triangle.v0->position, triangle.v1->position, triangle.v2->position);
967 const float d2 = findTriangleVertexDepthSlope(triangle.v1->position, triangle.v2->position, triangle
992 findPrimitiveMinimumResolvableDifference(const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depthAccess) argument
1098 rasterizePrimitive(const RenderState& state, const RenderTarget& renderTarget, const Program& program, const pa::Triangle& triangle, const tcu::IVec4& renderTargetRect, RasterizationInternalBuffers& buffers) argument
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/external/pdfium/core/fpdfapi/render/
H A Dcpdf_renderstatus.cpp393 CPDF_MeshVertex triangle[3]) {
394 FX_FLOAT min_y = triangle[0].position.y;
395 FX_FLOAT max_y = triangle[0].position.y;
397 min_y = std::min(min_y, triangle[i].position.y);
398 max_y = std::max(max_y, triangle[i].position.y);
416 CPDF_MeshVertex& vertex1 = triangle[i];
417 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3];
486 CPDF_MeshVertex triangle[3];
487 FXSYS_memset(triangle, 0, sizeof(triangle));
391 DrawGouraud(CFX_DIBitmap* pBitmap, int alpha, CPDF_MeshVertex triangle[3]) argument
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