Searched defs:triangles (Results 1 - 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_pipe_validate.c51 static boolean triangles( unsigned prim ) function
79 /* Don't have to worry about triangles turning into lines/points
119 if (triangles(prim))
233 precalc_flat = TRUE; /* only needed for triangles really */
259 * This can actually be a win as culling out the triangles can lead
/external/deqp/framework/common/
H A DtcuRasterizationVerifier.hpp68 std::vector<SceneTriangle> triangles; member in struct:tcu::TriangleSceneSpec
142 * rasterized as two triangles.
187 * as two triangles.
/external/skia/bench/
H A DGLInstancedArraysBench.cpp23 * functionality, we draw n * kDrawMultipier triangles per run. If this number is less than
350 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); local
351 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, kVerticesPerTri, triangles));
352 trianglesToDraw -= triangles;
356 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); local
357 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles));
358 trianglesToDraw -= triangles;
H A DGLVertexAttributesBench.cpp234 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); local
235 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles));
236 trianglesToDraw -= triangles;
/external/deqp/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp1078 const tcu::Vec4 triangles[2][3] = local
1098 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx)
1100 << "\tx=" << triangles[0][ndx].x()
1101 << "\ty=" << triangles[0][ndx].y()
1102 << "\tz=" << triangles[0][ndx].z()
1103 << "\tw=" << triangles[0][ndx].w()
1106 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx)
1108 << "\tx=" << triangles[1][ndx].x()
1109 << "\ty=" << triangles[1][ndx].y()
1110 << "\tz=" << triangles[
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H A Des2fRasterizationTests.cpp256 std::vector<TriangleSceneSpec::SceneTriangle> triangles; local
258 generateTriangles(m_iteration, drawBuffer, triangles);
275 scene.triangles.swap(triangles);
1015 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing gray triangles with shared edges.\nEnabling additive blending to detect overlapping fragments." << tcu::TestLog::EndMessage;
1257 std::vector<TriangleSceneSpec::SceneTriangle> triangles;
1261 extractTriangles(triangles, drawBuffer);
1289 scene.triangles.swap(triangles);
1318 // No triangles
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/external/deqp/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp1081 const tcu::Vec4 triangles[2][3] = local
1101 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx)
1103 << "\tx=" << triangles[0][ndx].x()
1104 << "\ty=" << triangles[0][ndx].y()
1105 << "\tz=" << triangles[0][ndx].z()
1106 << "\tw=" << triangles[0][ndx].w()
1109 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx)
1111 << "\tx=" << triangles[1][ndx].x()
1112 << "\ty=" << triangles[1][ndx].y()
1113 << "\tz=" << triangles[
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/external/deqp/external/vulkancts/modules/vulkan/rasterization/
H A DvktRasterizationTests.cpp1058 std::vector<TriangleSceneSpec::SceneTriangle> triangles; local
1060 generateTriangles(m_iteration, drawBuffer, triangles);
1079 scene.triangles.swap(triangles);
1799 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Drawing gray triangles with shared edges.\nEnabling additive blending to detect overlapping fragments." << tcu::TestLog::EndMessage;
2081 std::vector<TriangleSceneSpec::SceneTriangle> triangles;
2094 extractTriangles(triangles, drawBuffer);
2097 extractLines(triangles ,lines);
2099 extractPoints(triangles, points);
2142 scene.triangles
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.cpp103 printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
243 int triangles; member in struct:d3d11gears
275 triangles = 3200;
487 triangles = atoi(*++p);
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);

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