/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_validate.c | 51 static boolean triangles( unsigned prim ) function 79 /* Don't have to worry about triangles turning into lines/points 119 if (triangles(prim)) 233 precalc_flat = TRUE; /* only needed for triangles really */ 259 * This can actually be a win as culling out the triangles can lead
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/external/deqp/framework/common/ |
H A D | tcuRasterizationVerifier.hpp | 68 std::vector<SceneTriangle> triangles; member in struct:tcu::TriangleSceneSpec 142 * rasterized as two triangles. 187 * as two triangles.
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/external/skia/bench/ |
H A D | GLInstancedArraysBench.cpp | 23 * functionality, we draw n * kDrawMultipier triangles per run. If this number is less than 350 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); local 351 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, kVerticesPerTri, triangles)); 352 trianglesToDraw -= triangles; 356 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); local 357 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles)); 358 trianglesToDraw -= triangles;
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H A D | GLVertexAttributesBench.cpp | 234 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); local 235 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles)); 236 trianglesToDraw -= triangles;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 1078 const tcu::Vec4 triangles[2][3] = local 1098 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx) 1100 << "\tx=" << triangles[0][ndx].x() 1101 << "\ty=" << triangles[0][ndx].y() 1102 << "\tz=" << triangles[0][ndx].z() 1103 << "\tw=" << triangles[0][ndx].w() 1106 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx) 1108 << "\tx=" << triangles[1][ndx].x() 1109 << "\ty=" << triangles[1][ndx].y() 1110 << "\tz=" << triangles[ [all...] |
H A D | es2fRasterizationTests.cpp | 256 std::vector<TriangleSceneSpec::SceneTriangle> triangles; local 258 generateTriangles(m_iteration, drawBuffer, triangles); 275 scene.triangles.swap(triangles); 1015 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing gray triangles with shared edges.\nEnabling additive blending to detect overlapping fragments." << tcu::TestLog::EndMessage; 1257 std::vector<TriangleSceneSpec::SceneTriangle> triangles; 1261 extractTriangles(triangles, drawBuffer); 1289 scene.triangles.swap(triangles); 1318 // No triangles [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 1081 const tcu::Vec4 triangles[2][3] = local 1101 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx) 1103 << "\tx=" << triangles[0][ndx].x() 1104 << "\ty=" << triangles[0][ndx].y() 1105 << "\tz=" << triangles[0][ndx].z() 1106 << "\tw=" << triangles[0][ndx].w() 1109 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx) 1111 << "\tx=" << triangles[1][ndx].x() 1112 << "\ty=" << triangles[1][ndx].y() 1113 << "\tz=" << triangles[ [all...] |
/external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
H A D | vktRasterizationTests.cpp | 1058 std::vector<TriangleSceneSpec::SceneTriangle> triangles; local 1060 generateTriangles(m_iteration, drawBuffer, triangles); 1079 scene.triangles.swap(triangles); 1799 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Drawing gray triangles with shared edges.\nEnabling additive blending to detect overlapping fragments." << tcu::TestLog::EndMessage; 2081 std::vector<TriangleSceneSpec::SceneTriangle> triangles; 2094 extractTriangles(triangles, drawBuffer); 2097 extractLines(triangles ,lines); 2099 extractPoints(triangles, points); 2142 scene.triangles [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
H A D | d3d11gears.cpp | 103 printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles); 243 int triangles; member in struct:d3d11gears 275 triangles = 3200; 487 triangles = atoi(*++p); 516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f); 517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f); 518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
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