Searched defs:u2 (Results 1 - 11 of 11) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp40 ListDigraph::Node* u2 = graph.addNode(); local
45 ASSERT_TRUE(u2 == u1->prev);
48 ASSERT_TRUE(NULL == u2->first_in);
49 ASSERT_TRUE(NULL == u2->first_out);
50 ASSERT_TRUE(u3 == u2->prev);
51 ASSERT_TRUE(u1 == u2->next);
55 ASSERT_TRUE(u2 == u3->next);
62 graph.erase(*u2);
74 ASSERT_TRUE(NULL == u2->first_in);
75 ASSERT_TRUE(NULL == u2
87 ListDigraph::Node* u2 = graph.addNode(); local
134 ListDigraph::Node* u2 = graph.addNode(); local
181 ListDigraph::Node* u2 = graph.addNode(); local
201 ListDigraph::Node* u2 = graph.addNode(); local
221 ListDigraph::Node* u2 = graph.addNode(); local
247 ListDigraph::Node* u2 = graph.addNode(); local
273 ListDigraph::Node* u2 = graph.addNode(); local
299 ListDigraph::Node* u2 = graph.addNode(); local
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/frameworks/base/libs/hwui/
H A DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { argument
104 u2 = lerp(mMinU, mMaxU, u2);
H A DPatch.cpp168 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; local
172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
202 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
212 mUvMapper.map(u1, v1, u2, v2);
215 TextureVertex::set(vertex++, x2, y1, u2, v1);
217 TextureVertex::set(vertex++, x2, y2, u2, v2);
225 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
H A DBakedOpDispatcher.cpp464 float u2 = float(x + 1) / op.meshWidth; local
478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
482 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
484 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
H A DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp151 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
167 u2 = prevFrame + size + chrstart;
184 oscl_memcpy(u1, u2, B_SIZE);
186 u2 += width_C;
187 oscl_memcpy(u1, u2, B_SIZE);
189 u2 += width_C;
/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp87 const float u2 = r->right * texX; local
91 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
93 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h162 float x2, float y2, float u2, float v2,
166 TextureVertex::set(mesh++, x2, y2, u2, v2);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
H A DFont.cpp166 float u2 = glyph->mBitmapMaxU; local
171 nPenX + width, nPenY, u2, v2,
172 nPenX + width, nPenY - height, u2, v1,
195 float u2 = glyph->mBitmapMaxU; local
201 p[1].x(), p[1].y(), u2, v2,
202 p[2].x(), p[2].y(), u2, v1,
261 const float u2 = glyph->mBitmapMaxU; local
269 position->y() + destination[1].y(), u2, v2,
271 position->y() + destination[2].y(), u2, v1,
/frameworks/rs/
H A DrsFont.cpp99 float u2 = glyph->mBitmapMaxU; local
107 nPenX + width, nPenY, 0, u2, v2,
108 nPenX + width, nPenY - height, 0, u2, v1,
666 float u2, float v2,
695 (*currentPos++) = u2;
663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp854 float x2, float y2, float z2, float u2, float v2,
875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
1036 float x2, float y2, float z2, float u2, float v2,
1040 x2, y2, z2, u2, v2,
853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

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