/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 41 ListDigraph::Node* u3 = graph.addNode(); local 50 ASSERT_TRUE(u3 == u2->prev); 53 ASSERT_TRUE(NULL == u3->first_in); 54 ASSERT_TRUE(NULL == u3->first_out); 55 ASSERT_TRUE(u2 == u3->next); 56 ASSERT_TRUE(NULL == u3->prev); 60 ASSERT_TRUE(head == u3); 66 ASSERT_TRUE(u3 == u1->prev); 69 ASSERT_TRUE(NULL == u3->first_in); 70 ASSERT_TRUE(NULL == u3 88 ListDigraph::Node* u3 = graph.addNode(); local 135 ListDigraph::Node* u3 = graph.addNode(); local 182 ListDigraph::Node* u3 = graph.addNode(); local 202 ListDigraph::Node* u3 = graph.addNode(); local 222 ListDigraph::Node* u3 = graph.addNode(); local 248 ListDigraph::Node* u3 = graph.addNode(); local 274 ListDigraph::Node* u3 = graph.addNode(); local 300 ListDigraph::Node* u3 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 163 float x3, float y3, float u3, float v3, 167 TextureVertex::set(mesh++, x3, y3, u3, v3); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 512 x3, y3, u3, v3, x4, y4, u4, v4); 516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/rs/ |
H A D | rsFont.cpp | 668 float u3, float v3, 702 (*currentPos++) = u3; 663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 855 float x3, float y3, float z3, float u3, float v3, 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 1037 float x3, float y3, float z3, float u3, float v3, 1041 x3, y3, z3, u3, v3, 853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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