Searched defs:u3 (Results 1 - 5 of 5) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp41 ListDigraph::Node* u3 = graph.addNode(); local
50 ASSERT_TRUE(u3 == u2->prev);
53 ASSERT_TRUE(NULL == u3->first_in);
54 ASSERT_TRUE(NULL == u3->first_out);
55 ASSERT_TRUE(u2 == u3->next);
56 ASSERT_TRUE(NULL == u3->prev);
60 ASSERT_TRUE(head == u3);
66 ASSERT_TRUE(u3 == u1->prev);
69 ASSERT_TRUE(NULL == u3->first_in);
70 ASSERT_TRUE(NULL == u3
88 ListDigraph::Node* u3 = graph.addNode(); local
135 ListDigraph::Node* u3 = graph.addNode(); local
182 ListDigraph::Node* u3 = graph.addNode(); local
202 ListDigraph::Node* u3 = graph.addNode(); local
222 ListDigraph::Node* u3 = graph.addNode(); local
248 ListDigraph::Node* u3 = graph.addNode(); local
274 ListDigraph::Node* u3 = graph.addNode(); local
300 ListDigraph::Node* u3 = graph.addNode(); local
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/frameworks/base/libs/hwui/font/
H A DCacheTexture.h163 float x3, float y3, float u3, float v3,
167 TextureVertex::set(mesh++, x3, y3, u3, v3);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
512 x3, y3, u3, v3, x4, y4, u4, v4);
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp668 float u3, float v3,
702 (*currentPos++) = u3;
663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp855 float x3, float y3, float z3, float u3, float v3,
875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
1037 float x3, float y3, float z3, float u3, float v3,
1041 x3, y3, z3, u3, v3,
853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

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