Searched defs:upload (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PixelBuffer.cpp | 40 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override; 65 void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { function in class:android::uirenderer::CpuPixelBuffer 81 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override; 137 void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { function in class:android::uirenderer::GpuPixelBuffer
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H A D | PixelBuffer.h | 37 * Before the buffer can be used by the GPU, for instance to upload 44 * using a PixelBuffer to upload to a texture. 107 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0; 117 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { function in class:android::uirenderer::PixelBuffer 118 upload(x, y, width, height, getOffset(x, y));
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H A D | Texture.cpp | 120 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, function in class:android::uirenderer::Texture 277 void Texture::upload(Bitmap& bitmap) { function in class:android::uirenderer::Texture
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.cpp | 125 // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture. 126 // With OpenGL ES 2.0 we have to upload entire stripes instead. 193 bool CacheTexture::upload() { function in class:android::uirenderer::CacheTexture 213 mPixelBuffer->upload(x, y, width, height);
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