Searched defs:upload (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DPixelBuffer.cpp40 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
65 void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { function in class:android::uirenderer::CpuPixelBuffer
81 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
137 void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { function in class:android::uirenderer::GpuPixelBuffer
H A DPixelBuffer.h37 * Before the buffer can be used by the GPU, for instance to upload
44 * using a PixelBuffer to upload to a texture.
107 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
117 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { function in class:android::uirenderer::PixelBuffer
118 upload(x, y, width, height, getOffset(x, y));
H A DTexture.cpp120 void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, function in class:android::uirenderer::Texture
277 void Texture::upload(Bitmap& bitmap) { function in class:android::uirenderer::Texture
/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp125 // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
126 // With OpenGL ES 2.0 we have to upload entire stripes instead.
193 bool CacheTexture::upload() { function in class:android::uirenderer::CacheTexture
213 mPixelBuffer->upload(x, y, width, height);

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