Searched defs:useTexture (Results 1 - 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java205 public static void beginDrawing(GL10 gl, boolean useTexture) { argument
208 if (useTexture) {
217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { argument
218 beginDrawing(gl, useTexture);
222 if (useTexture) {
240 public void drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) { argument
256 public void draw(GL10 gl, boolean useTexture) { argument
260 if (useTexture) {
/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp114 bool drawTestPattern (bool useTexture);
218 bool RenderCase::drawTestPattern (bool useTexture) argument
245 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex);
252 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a test pattern to detect " << ((useTexture) ? ("texture sampling") : ("")) << " side-effects." << tcu::TestLog::EndMessage;
261 if (useTexture)
288 if (useTexture)
317 const tcu::RGBA& refCol = (useTexture) ? (refColTexture) : (refColGradient);
/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp117 bool drawTestPattern (bool useTexture);
221 bool RenderCase::drawTestPattern (bool useTexture) argument
253 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex);
260 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a test pattern to detect " << ((useTexture) ? ("texture sampling") : ("")) << " side-effects." << tcu::TestLog::EndMessage;
269 if (useTexture)
296 if (useTexture)
325 const tcu::RGBA& refCol = (useTexture) ? (refColTexture) : (refColGradient);
/external/deqp/modules/egl/
H A DteglGLES2SharedRenderingPerfTests.cpp89 bool useTexture; member in struct:deqp::egl::__anon4230::TestConfig
305 if (config.useTexture)
541 if (m_config.useTexture)
585 if (m_config.useTexture)
680 if (m_config.useTexture)
700 if (m_config.useTexture)
1004 if (config.useTexture)
1102 basicConfig.useTexture = true;

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