Searched defs:v3 (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/tools/split-select/
H A DAbi.cpp31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { argument
35 v.add(v3);
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h163 float x3, float y3, float u3, float v3,
167 TextureVertex::set(mesh++, x3, y3, u3, v3);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
H A DarmCOMM_s.h115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
121 _M_VARIANT $v3
167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
174 _M_TRY1 $v3
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
H A DarmCOMM_s.h115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
121 _M_VARIANT $v3
170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
177 _M_TRY1 $v3
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
512 x3, y3, u3, v3, x4, y4, u4, v4);
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp668 float u3, float v3,
703 (*currentPos++) = v3;
663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/runtime/
H A Drs_cl.c238 fnc(float2 v1, float2 v2, float2 v3) { \
240 r.x = fnc(v1.x, v2.x, v3.x); \
241 r.y = fnc(v1.y, v2.y, v3.y); \
245 fnc(float3 v1, float3 v2, float3 v3) { \
247 r.x = fnc(v1.x, v2.x, v3.x); \
248 r.y = fnc(v1.y, v2.y, v3.y); \
249 r.z = fnc(v1.z, v2.z, v3.z); \
253 fnc(float4 v1, float4 v2, float4 v3) { \
255 r.x = fnc(v1.x, v2.x, v3.x); \
256 r.y = fnc(v1.y, v2.y, v3
496 fma(float v1, float v2, float v3) argument
665 remquo(float v1, float v2, int *v3) argument
[all...]
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp1314 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */
1317 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) {
1324 (GLint)v3
1364 /* void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */
1367 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) {
1374 (GLuint)v3
1414 /* void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) */
1417 (JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) {
1424 (GLfloat)v3
1316 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1366 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1416 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument
H A Dandroid_opengl_GLES30.cpp3053 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */
3056 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) {
3062 (GLuint)v3
3055 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp855 float x3, float y3, float z3, float u3, float v3,
875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
1037 float x3, float y3, float z3, float u3, float v3,
1041 x3, y3, z3, u3, v3,
853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...

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