Searched defs:vAt (Results 1 - 3 of 3) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
H A D | PVRTMatrixF.cpp | 362 @Input vAt Point the camera is looking at 369 const PVRTVECTOR3f &vAt, 375 f.x = vEye.x - vAt.x; 376 f.y = vEye.y - vAt.y; 377 f.z = vEye.z - vAt.z; 413 @Input vAt Point the camera is looking at 420 const PVRTVECTOR3f &vAt, 426 f.x = vAt.x - vEye.x; 427 f.y = vAt.y - vEye.y; 428 f.z = vAt 366 PVRTMatrixLookAtLHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument 417 PVRTMatrixLookAtRHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument [all...] |
H A D | PVRTMatrixX.cpp | 368 @Input vAt Point the camera is looking at 375 const PVRTVECTOR3x &vAt, 381 f.x = vEye.x - vAt.x; 382 f.y = vEye.y - vAt.y; 383 f.z = vEye.z - vAt.z; 418 @Input vAt Point the camera is looking at 425 const PVRTVECTOR3x &vAt, 431 f.x = vAt.x - vEye.x; 432 f.y = vAt.y - vEye.y; 433 f.z = vAt 372 PVRTMatrixLookAtLHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument 422 PVRTMatrixLookAtRHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument [all...] |
H A D | PVRTVector.h | 1905 @param[in] vAt target that camera points at 1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument 1912 { return LookAt(vEye, vAt, vUp, true); } 1916 @param[in] vAt target that camera points at 1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument 1923 { return LookAt(vEye, vAt, vUp, false); } 2035 @param[in] vAt Target that camera points at 2040 static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRightHanded) argument 2045 vForward = (bRightHanded) ? vEye - vAt : vAt [all...] |
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