Searched defs:vAt (Results 1 - 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTMatrixF.cpp362 @Input vAt Point the camera is looking at
369 const PVRTVECTOR3f &vAt,
375 f.x = vEye.x - vAt.x;
376 f.y = vEye.y - vAt.y;
377 f.z = vEye.z - vAt.z;
413 @Input vAt Point the camera is looking at
420 const PVRTVECTOR3f &vAt,
426 f.x = vAt.x - vEye.x;
427 f.y = vAt.y - vEye.y;
428 f.z = vAt
366 PVRTMatrixLookAtLHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument
417 PVRTMatrixLookAtRHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument
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H A DPVRTMatrixX.cpp368 @Input vAt Point the camera is looking at
375 const PVRTVECTOR3x &vAt,
381 f.x = vEye.x - vAt.x;
382 f.y = vEye.y - vAt.y;
383 f.z = vEye.z - vAt.z;
418 @Input vAt Point the camera is looking at
425 const PVRTVECTOR3x &vAt,
431 f.x = vAt.x - vEye.x;
432 f.y = vAt.y - vEye.y;
433 f.z = vAt
372 PVRTMatrixLookAtLHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument
422 PVRTMatrixLookAtRHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument
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H A DPVRTVector.h1905 @param[in] vAt target that camera points at
1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument
1912 { return LookAt(vEye, vAt, vUp, true); }
1916 @param[in] vAt target that camera points at
1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument
1923 { return LookAt(vEye, vAt, vUp, false); }
2035 @param[in] vAt Target that camera points at
2040 static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRightHanded) argument
2045 vForward = (bRightHanded) ? vEye - vAt : vAt
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