Searched defs:vertexArray (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 122 GLuint vertexArray = 0; local 126 gl.genVertexArrays(1, &vertexArray); 127 gl.bindVertexArray(vertexArray); 164 gl.deleteVertexArrays(1, &vertexArray); 222 GLuint vertexArray = 0; local 226 gl.genVertexArrays(1, &vertexArray); 227 gl.bindVertexArray(vertexArray); 244 gl.deleteVertexArrays(1, &vertexArray);
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/external/deqp/framework/opengl/ |
H A D | gluDrawUtil.cpp | 389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) argument 391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION); 393 return VertexAttributeDescriptor(vertexArray.binding.location, 394 vertexArray.pointer.componentType, 395 vertexArray.pointer.convert, 396 vertexArray.pointer.numComponents, 397 vertexArray.pointer.numElements, 398 vertexArray.pointer.stride, 399 vertexArray.pointer.data);
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/external/deqp/modules/glshared/ |
H A D | glsStateChangePerfTestCases.cpp | 472 GLuint vertexArray; local 473 gl.genVertexArrays(1, &vertexArray); 475 m_vertexArrays.push_back(vertexArray);
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/external/skia/tools/gpu/gl/debug/ |
H A D | DebugGLTestContext.cpp | 1083 void setVertexArray(GrVertexArrayObj* vertexArray) { argument 1084 if (vertexArray) { 1085 SkASSERT(!vertexArray->getDeleted()); 1087 SkRefCnt_SafeAssign(fVertexArray, vertexArray);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
H A D | demo.c | 86 GLfloat *vertexArray; member in struct:__anon503 128 free(object->vertexArray); 144 result->vertexArray = malloc(result->vertexArraySize); 170 if (result->vertexArray == NULL || 195 object->vertexArraySize, object->vertexArray); 207 free(object->vertexArray); 208 object->vertexArray = NULL; 445 result->vertexArray[currentVertex * 3] = pa.x; 446 result->vertexArray[currentVertex * 3 + 1] = pa.y; 447 result->vertexArray[currentVerte [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.h | 408 GLuint vertexArray; member in struct:es2::State
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H A D | Context.cpp | 1033 void Context::deleteVertexArray(GLuint vertexArray) argument 1038 if(getCurrentVertexArray()->name == vertexArray) 1043 VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray); 1230 VertexArray *vertexArray = getVertexArray(array); local 1232 if(!vertexArray) 1234 vertexArray = new VertexArray(array); 1235 mVertexArrayNameSpace.insert(array, vertexArray); 1238 mState.vertexArray = array; 1462 return getVertexArray(mState.vertexArray);
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