Searched defs:vertexArray (Results 1 - 7 of 7) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fFboNoAttachmentTests.cpp122 GLuint vertexArray = 0; local
126 gl.genVertexArrays(1, &vertexArray);
127 gl.bindVertexArray(vertexArray);
164 gl.deleteVertexArrays(1, &vertexArray);
222 GLuint vertexArray = 0; local
226 gl.genVertexArrays(1, &vertexArray);
227 gl.bindVertexArray(vertexArray);
244 gl.deleteVertexArrays(1, &vertexArray);
/external/deqp/framework/opengl/
H A DgluDrawUtil.cpp389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) argument
391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION);
393 return VertexAttributeDescriptor(vertexArray.binding.location,
394 vertexArray.pointer.componentType,
395 vertexArray.pointer.convert,
396 vertexArray.pointer.numComponents,
397 vertexArray.pointer.numElements,
398 vertexArray.pointer.stride,
399 vertexArray.pointer.data);
/external/deqp/modules/glshared/
H A DglsStateChangePerfTestCases.cpp472 GLuint vertexArray; local
473 gl.genVertexArrays(1, &vertexArray);
475 m_vertexArrays.push_back(vertexArray);
/external/skia/tools/gpu/gl/debug/
H A DDebugGLTestContext.cpp1083 void setVertexArray(GrVertexArrayObj* vertexArray) { argument
1084 if (vertexArray) {
1085 SkASSERT(!vertexArray->getDeleted());
1087 SkRefCnt_SafeAssign(fVertexArray, vertexArray);
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Ddemo.c86 GLfloat *vertexArray; member in struct:__anon503
128 free(object->vertexArray);
144 result->vertexArray = malloc(result->vertexArraySize);
170 if (result->vertexArray == NULL ||
195 object->vertexArraySize, object->vertexArray);
207 free(object->vertexArray);
208 object->vertexArray = NULL;
445 result->vertexArray[currentVertex * 3] = pa.x;
446 result->vertexArray[currentVertex * 3 + 1] = pa.y;
447 result->vertexArray[currentVerte
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/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.h408 GLuint vertexArray; member in struct:es2::State
H A DContext.cpp1033 void Context::deleteVertexArray(GLuint vertexArray) argument
1038 if(getCurrentVertexArray()->name == vertexArray)
1043 VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray);
1230 VertexArray *vertexArray = getVertexArray(array); local
1232 if(!vertexArray)
1234 vertexArray = new VertexArray(array);
1235 mVertexArrayNameSpace.insert(array, vertexArray);
1238 mState.vertexArray = array;
1462 return getVertexArray(mState.vertexArray);

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