Searched defs:vertex_buffers (Results 1 - 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
H A Du_draw.c46 const struct pipe_vertex_buffer *vertex_buffers,
59 &vertex_buffers[element->vertex_buffer_index];
45 util_draw_max_index( const struct pipe_vertex_buffer *vertex_buffers, const struct pipe_vertex_element *vertex_elements, unsigned nr_vertex_elements, const struct pipe_draw_info *info) argument
H A Du_blitter.h443 struct pipe_vertex_buffer *vertex_buffers)
450 vertex_buffers,
441 util_blitter_save_vertex_buffers(struct blitter_context *blitter, int num_vertex_buffers, struct pipe_vertex_buffer *vertex_buffers) argument
/external/autotest/client/deps/glbench/src/
H A Dattributefetchtest.cc67 GLuint vertex_buffers[]) {
83 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers[i]);
115 GLuint vertex_buffers[8]; local
116 for (GLuint i = 0; i < sizeof(vertex_buffers)/sizeof(vertex_buffers[0]); i++)
117 vertex_buffers[i] = vertex_buffer;
119 GLuint program = AttributeFetchShaderProgram(1, vertex_buffers);
123 program = AttributeFetchShaderProgram(2, vertex_buffers);
128 program = AttributeFetchShaderProgram(4, vertex_buffers);
133 program = AttributeFetchShaderProgram(8, vertex_buffers);
66 AttributeFetchShaderProgram(int attribute_count, GLuint vertex_buffers[]) argument
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/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_state.h93 struct si_pm4_state *vertex_buffers; member in struct:si_state::__anon14658
/external/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c90 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; member in struct:cso_context
326 util_copy_vertex_buffers(ctx->vertex_buffers,
918 memcmp(buffers, ctx->vertex_buffers,
920 util_copy_vertex_buffers(ctx->vertex_buffers, &ctx->nr_vertex_buffers,
937 ctx->vertex_buffers,
951 util_copy_vertex_buffers(ctx->vertex_buffers,
962 ctx->vertex_buffers);
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_context.h88 struct pipe_vertex_buffer vertex_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; member in struct:GalliumD3D11DeviceContext
174 memset(vertex_buffers, 0, sizeof(vertex_buffers));
557 while(num_vertex_buffers && !vertex_buffers[num_vertex_buffers - 1].buffer)
559 pipe->set_vertex_buffers(pipe, num_vertex_buffers, vertex_buffers);
596 || vertex_buffers[start + i].buffer_offset != new_offsets[i]
597 || vertex_buffers[start + i].stride != new_strides[i]
601 vertex_buffers[start + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
602 vertex_buffers[start + i].buffer_offset = new_offsets[i];
603 vertex_buffers[star
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