Searched defs:vertex_buffers (Results 1 - 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_draw.c | 46 const struct pipe_vertex_buffer *vertex_buffers, 59 &vertex_buffers[element->vertex_buffer_index]; 45 util_draw_max_index( const struct pipe_vertex_buffer *vertex_buffers, const struct pipe_vertex_element *vertex_elements, unsigned nr_vertex_elements, const struct pipe_draw_info *info) argument
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H A D | u_blitter.h | 443 struct pipe_vertex_buffer *vertex_buffers) 450 vertex_buffers, 441 util_blitter_save_vertex_buffers(struct blitter_context *blitter, int num_vertex_buffers, struct pipe_vertex_buffer *vertex_buffers) argument
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/external/autotest/client/deps/glbench/src/ |
H A D | attributefetchtest.cc | 67 GLuint vertex_buffers[]) { 83 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers[i]); 115 GLuint vertex_buffers[8]; local 116 for (GLuint i = 0; i < sizeof(vertex_buffers)/sizeof(vertex_buffers[0]); i++) 117 vertex_buffers[i] = vertex_buffer; 119 GLuint program = AttributeFetchShaderProgram(1, vertex_buffers); 123 program = AttributeFetchShaderProgram(2, vertex_buffers); 128 program = AttributeFetchShaderProgram(4, vertex_buffers); 133 program = AttributeFetchShaderProgram(8, vertex_buffers); 66 AttributeFetchShaderProgram(int attribute_count, GLuint vertex_buffers[]) argument [all...] |
/external/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_state.h | 93 struct si_pm4_state *vertex_buffers; member in struct:si_state::__anon14658
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 90 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; member in struct:cso_context 326 util_copy_vertex_buffers(ctx->vertex_buffers, 918 memcmp(buffers, ctx->vertex_buffers, 920 util_copy_vertex_buffers(ctx->vertex_buffers, &ctx->nr_vertex_buffers, 937 ctx->vertex_buffers, 951 util_copy_vertex_buffers(ctx->vertex_buffers, 962 ctx->vertex_buffers);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
H A D | d3d11_context.h | 88 struct pipe_vertex_buffer vertex_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; member in struct:GalliumD3D11DeviceContext 174 memset(vertex_buffers, 0, sizeof(vertex_buffers)); 557 while(num_vertex_buffers && !vertex_buffers[num_vertex_buffers - 1].buffer) 559 pipe->set_vertex_buffers(pipe, num_vertex_buffers, vertex_buffers); 596 || vertex_buffers[start + i].buffer_offset != new_offsets[i] 597 || vertex_buffers[start + i].stride != new_strides[i] 601 vertex_buffers[start + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0; 602 vertex_buffers[start + i].buffer_offset = new_offsets[i]; 603 vertex_buffers[star [all...] |
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