Searched defs:verts (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerBuilder.cpp258 // put the verts in the frame allocator, since
259 // 1) SimpleRectsOps needs verts, not rects
260 // 2) even if mClearRects stored verts, std::vectors will move their contents
261 Vertex* const verts = (Vertex*) allocator.create_trivial_array<Vertex>(vertCount); local
263 Vertex* currentVert = verts;
280 verts, vertCount);
H A DSkiaCanvas.cpp525 const float* verts, const float* texs, const int* colors,
531 mCanvas->drawVertices(SkVertices::MakeCopy(vertexMode, ptCount, (SkPoint*)verts,
524 drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* texs, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) argument
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/android/graphics/
H A DNopCanvas.java243 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, argument
248 public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset, argument
/frameworks/base/core/java/android/view/
H A DRecordingCanvas.java185 @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
195 checkRange(verts.length, vertOffset, count * 2);
201 verts, vertOffset, colors, colorOffset,
514 @NonNull float[] verts, int vertOffset, @Nullable float[] texs, int texOffset,
517 checkRange(verts.length, vertOffset, vertexCount);
530 nDrawVertices(mNativeCanvasWrapper, mode.nativeInt, vertexCount, verts,
607 int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset,
611 private static native void nDrawVertices(long nativeCanvas, int mode, int n, float[] verts, argument
184 drawBitmapMesh(@onNull Bitmap bitmap, int meshWidth, int meshHeight, @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, @Nullable Paint paint) argument
513 drawVertices(@onNull VertexMode mode, int vertexCount, @NonNull float[] verts, int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors, int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount, @NonNull Paint paint) argument
606 nDrawBitmapMesh(long nativeCanvas, Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, long nativePaint) argument
/frameworks/base/graphics/java/android/graphics/
H A DBaseCanvas.java205 @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
216 checkRange(verts.length, vertOffset, count * 2);
222 verts, vertOffset, colors, colorOffset,
492 public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts, argument
496 checkRange(verts.length, vertOffset, vertexCount);
510 nDrawVertices(mNativeCanvasWrapper, mode.nativeInt, vertexCount, verts,
609 int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset,
612 private static native void nDrawVertices(long nativeCanvas, int mode, int n, float[] verts, argument
204 drawBitmapMesh(@onNull Bitmap bitmap, int meshWidth, int meshHeight, @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, @Nullable Paint paint) argument
608 nDrawBitmapMesh(long nativeCanvas, Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, long nativePaint) argument
H A DCanvas.java1491 * bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts
1499 * @param verts Array of x,y pairs, specifying where the mesh should be drawn. There must be at
1501 * @param vertOffset Number of verts elements to skip before drawing
1510 @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
1512 super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset,
1951 * Draw the array of vertices, interpreted as triangles (based on mode). The verts array is
1965 * @param verts Array of vertices for the mesh
1966 * @param vertOffset Number of values in the verts to skip before drawing.
1978 public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts, argument
1982 super.drawVertices(mode, vertexCount, verts, vertOffse
1509 drawBitmapMesh(@onNull Bitmap bitmap, int meshWidth, int meshHeight, @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, @Nullable Paint paint) argument
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBaseCanvas_Delegate.java460 int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors,
469 float[] verts, int vertOffset,
459 nDrawBitmapMesh(long nCanvas, Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, long nPaint) argument
468 nDrawVertices(long nCanvas, int mode, int n, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, long nPaint) argument
/frameworks/base/core/jni/
H A Dandroid_graphics_Canvas.cpp325 const float* verts = vertA.ptr() + vertIndex; local
339 get_canvas(canvasHandle)->drawVertices(mode, vertexCount, verts, texs, colors,

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