Searched defs:windowTransform (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.cpp141 Matrix4 windowTransform; local
142 damageAccumulator.computeCurrentTransform(&windowTransform);
143 node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
/frameworks/base/libs/hwui/renderthread/
H A DOpenGLPipeline.cpp227 Matrix4 windowTransform; local
228 damageAccumulator.computeCurrentTransform(&windowTransform);
229 node->getLayer()->setWindowTransform(windowTransform);
/frameworks/base/libs/hwui/tests/unit/
H A DRenderNodeDrawableTests.cpp446 Matrix4 windowTransform; local
447 windowTransform.loadTranslate(100, 100, 0);
448 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
H A DFrameBuilderTests.cpp1780 // create RenderNode's layer here in same way prepareTree would, setting windowTransform
1782 Matrix4 windowTransform; local
1783 windowTransform.loadTranslate(100, 100, 0); // total transform of layer's origin
1784 layer.setWindowTransform(windowTransform);
1985 // create RenderNode's layer here in same way prepareTree would, setting windowTransform
1987 Matrix4 windowTransform; local
1988 windowTransform.loadTranslate(50, 60, 0); // total transform of layer's origin
1989 layer.setWindowTransform(windowTransform);

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