/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/mingw/include/ |
H A D | d2d1.h | 1094 STDMETHOD(GetBounds)(const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const PURE; 1095 STDMETHOD(GetWidenedBounds)(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const PURE; 1096 STDMETHOD(StrokeContainsPoint)(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE; 1097 STDMETHOD(FillContainsPoint)(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE; 1099 STDMETHOD(Simplify)(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE; 1100 STDMETHOD(Tessellate)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const PURE; 1102 STDMETHOD(Outline)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE; 1103 STDMETHOD(ComputeArea)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) const PURE; 1104 STDMETHOD(ComputeLength)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) const PURE; 1105 STDMETHOD(ComputePointAtLength)(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOA 1108 GetBounds(const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const argument 1112 GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const argument 1116 GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const argument 1120 GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const argument 1124 StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const argument 1128 StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const argument 1132 StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const argument 1136 FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const argument 1140 FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const argument 1144 FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const argument 1160 Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1164 Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1168 Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1172 Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const argument 1176 Tessellate(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1TessellationSink *tessellationSink) const argument 1180 Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1TessellationSink *tessellationSink) const argument 1196 Outline(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1200 Outline(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1204 Outline(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1208 ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *area) const argument 1212 ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const argument 1216 ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const argument 1220 ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *length) const argument 1224 ComputeLength(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *length) const argument 1228 ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *length) const argument 1232 ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const argument 1236 ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const argument 1240 ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const argument 1244 Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1248 Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1252 Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
H A D | d2d1.h | 1094 STDMETHOD(GetBounds)(const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const PURE; 1095 STDMETHOD(GetWidenedBounds)(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const PURE; 1096 STDMETHOD(StrokeContainsPoint)(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE; 1097 STDMETHOD(FillContainsPoint)(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE; 1099 STDMETHOD(Simplify)(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE; 1100 STDMETHOD(Tessellate)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const PURE; 1102 STDMETHOD(Outline)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE; 1103 STDMETHOD(ComputeArea)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) const PURE; 1104 STDMETHOD(ComputeLength)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) const PURE; 1105 STDMETHOD(ComputePointAtLength)(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOA 1108 GetBounds(const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const argument 1112 GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const argument 1116 GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const argument 1120 GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const argument 1124 StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const argument 1128 StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const argument 1132 StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const argument 1136 FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const argument 1140 FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const argument 1144 FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const argument 1160 Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1164 Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1168 Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1172 Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const argument 1176 Tessellate(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1TessellationSink *tessellationSink) const argument 1180 Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1TessellationSink *tessellationSink) const argument 1196 Outline(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1200 Outline(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1204 Outline(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1208 ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *area) const argument 1212 ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const argument 1216 ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const argument 1220 ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *length) const argument 1224 ComputeLength(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *length) const argument 1228 ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *length) const argument 1232 ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const argument 1236 ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const argument 1240 ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const argument 1244 Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1248 Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument 1252 Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const argument [all...] |