Searched defs:z4 (Results 1 - 2 of 2) sorted by relevance

/frameworks/rs/
H A DrsFont.cpp669 float x4, float y4, float z4,
682 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
707 (*currentPos++) = z4;
663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp856 float x4, float y4, float z4, float u4, float v4) {
872 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
890 float x4, float y4, float z4) {
894 x4, y4, z4, 0, 0);
1028 float x4, float y4, float z4) {
1032 x4, y4, z4);
1038 float x4, float y4, float z4, float u4, float v4) {
1042 x4, y4, z4, u4, v4);
853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
887 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
1025 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

Completed in 39 milliseconds