Searched refs:radius (Results 126 - 150 of 246) sorted by relevance

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/external/libvpx/libvpx/third_party/libyuv/source/
H A Dplanar_functions.cc1851 // aligned to 16 byte boundary. height can be radius * 2 + 2 to save memory
1857 int width, int height, int radius) {
1875 if (radius > height) {
1876 radius = height;
1878 if (radius > (width / 2 - 1)) {
1879 radius = width / 2 - 1;
1881 if (radius <= 0) {
1894 width, radius);
1896 src_argb = src_argb + radius * src_stride_argb;
1897 cumsum_bot_row = &dst_cumsum[(radius
1854 ARGBBlur(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int32* dst_cumsum, int dst_stride32_cumsum, int width, int height, int radius) argument
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/external/libyuv/files/source/
H A Dplanar_functions.cc2178 // aligned to 16 byte boundary. height can be radius * 2 + 2 to save memory
2189 int radius) {
2209 if (radius > height) {
2210 radius = height;
2212 if (radius > (width / 2 - 1)) {
2213 radius = width / 2 - 1;
2215 if (radius <= 0) {
2227 dst_stride32_cumsum, width, radius);
2229 src_argb = src_argb + radius * src_stride_argb;
2230 cumsum_bot_row = &dst_cumsum[(radius
2181 ARGBBlur(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int32* dst_cumsum, int dst_stride32_cumsum, int width, int height, int radius) argument
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/external/ImageMagick/MagickCore/
H A Daccelerate-kernels-private.h916 const unsigned int radius = (width-1)/2;
926 int cx = ClampToCanvas(i + groupX - radius, columns);
973 unsigned int radius = (width-1)/2;
985 temp[i] = blurRowData[ClampToCanvas(i+groupY-radius, rows) * columns + groupX];
1845 const int radius,
1860 int j = i - radius;
1873 while ((j + 7) < radius + i) {
1879 while (j < radius + i) {
1885 tmpImage[i + y * imageWidth] = sum / ((radius + 1) * (radius
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H A Dgem.c1596 % GetOptimalKernelWidth() computes the optimal kernel radius for a convolution
1602 % size_t GetOptimalKernelWidth(const double radius,
1610 % o radius: the radius of the Gaussian, in pixels, not counting the center
1616 MagickPrivate size_t GetOptimalKernelWidth1D(const double radius,
1636 if (radius > MagickEpsilon)
1637 return((size_t) (2.0*ceil(radius)+1.0));
1657 MagickPrivate size_t GetOptimalKernelWidth2D(const double radius,
1676 if (radius > MagickEpsilon) argument
1677 return((size_t) (2.0*ceil(radius)
1594 GetOptimalKernelWidth1D(const double radius, const double sigma) argument
1635 GetOptimalKernelWidth2D(const double radius, const double sigma) argument
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H A Ddraw.h174 radius, member in struct:_GradientInfo
/external/ImageMagick/www/api/
H A Dfeature.php64 Image *CannyEdgeImage(const Image *image,const double radius,
80 <dt>radius</dt>
81 <dd>the radius of the gaussian smoothing filter. </dd>
176 <p>MeanShiftImage() delineate arbitrarily shaped clusters in the image. For each pixel, it visits all the pixels in the neighborhood specified by the window centered at the pixel and excludes those that are outside the radius=(window-1)/2 surrounding the pixel. From those pixels, it finds those that are within the specified color distance from the current mean, and computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process iterates until it converges and the final mean is replaces the (original window center) pixel value. It repeats this process for the next pixel, etc., until it processes all pixels in the image. Results are typically better with colorspaces other than sRGB. We recommend YIQ, YUV or YCbCr.</p>
H A Dfx.php134 Image *CharcoalImage(const Image *image,const double radius,
149 <dt>radius</dt>
150 <dd>the radius of the pixel neighborhood. </dd>
489 <p>SketchImage() simulates a pencil sketch. We convolve the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 and SketchImage() selects a suitable radius for you. Angle gives the angle of the sketch.</p>
494 Image *SketchImage(const Image *image,const double radius,
509 <dt>radius</dt>
510 <dd>the radius o
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H A Dpaint.php106 <p>OilPaintImage() applies a special effect filter that simulates an oil painting. Each pixel is replaced by the most frequent color occurring in a circular region defined by radius.</p>
111 Image *OilPaintImage(const Image *image,const double radius,
126 <dt>radius</dt>
127 <dd>the radius of the circular neighborhood. </dd>
H A Dmagick-image.php81 <p>MagickAdaptiveBlurImage() adaptively blurs the image by blurring less intensely near image edges and more intensely far from edges. We blur the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 and MagickAdaptiveBlurImage() selects a suitable radius for you.</p>
87 const double radius,const double sigma)
101 <dt>radius</dt>
102 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
138 <p>MagickAdaptiveSharpenImage() adaptively sharpens the image by sharpening more intensely near image edges and less intensely far from edges. We sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius o
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/external/skia/gm/
H A DOverStroke.cpp86 SkPath ribs_path(SkPath path, SkScalar radius) { argument
98 tan.scale(radius);
H A Dblurrect.cpp197 float radius = radii[j]; local
202 if (!SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(radius),
H A Drrect.cpp76 static SkScalar prop(SkScalar radius, SkScalar newSize, SkScalar oldSize) { argument
77 return newSize * radius / oldSize;
H A Dimage.cpp45 SkScalar radius = (size.fWidth - stroke) / 2; local
51 canvas->drawCircle(size.fWidth/2, size.fHeight/2, radius, paint);
56 canvas->drawCircle(size.fWidth/2, size.fHeight/2, radius, paint);
H A Dconvexpolyclip.cpp26 SkScalar radius = 3 * SkMaxScalar(wScalar, hScalar); local
48 pt, radius,
H A Ddrawbitmaprect.cpp54 SkScalar radius = 4 * SkMaxScalar(wScalar, hScalar); local
74 pt, radius,
H A Dgradients.cpp527 SkScalar radius = SkIntToScalar(dim.width())/2; variable
532 paint.setShader(SkGradientShader::MakeRadial(center, radius, colors, pos,
572 const SkScalar cx = 200, cy = 200, radius = 150; variable
584 paint2.setShader(SkGradientShader::MakeRadial(center, radius, colors1,
588 paint3.setShader(SkGradientShader::MakeRadial(center, radius, colors2,
596 canvas->drawCircle(cx, cy, radius, paint1);
597 canvas->drawCircle(cx, cy, radius, paint3);
598 canvas->drawCircle(cx, cy, radius, paint2);
/external/skia/samplecode/
H A DClockFaceView.cpp70 Dot2DPathEffect(SkScalar radius, const SkMatrix& matrix, argument
72 : Sk2DPathEffect(matrix), fRadius(radius), fPts(pts) {}
H A DSampleAAGeometry.cpp1299 SkScalar radius = fWidthControl.fValLo;
1307 return -radius;
1310 return SkTMax(-radius, SkTMin(radius, rotated.fY));
1315 SkScalar radius = fWidthControl.fValLo;
1316 int minX = SkTMax(0, (int) (SkTMin(s.fX, e.fX) - radius));
1317 int minY = SkTMax(0, (int) (SkTMin(s.fY, e.fY) - radius));
1318 int maxX = SkTMin(w, (int) (SkTMax(s.fX, e.fX) + radius) + 1);
1319 int maxY = SkTMin(h, (int) (SkTMax(s.fY, e.fY) + radius) + 1);
1323 if (ptToLineDist > -radius
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/external/wpa_supplicant_8/hostapd/
H A Dconfig_file.c19 #include "radius/radius_client.h"
884 bss->radius = os_zalloc(sizeof(*bss->radius));
885 if (bss->radius == NULL) {
2338 if (hostapd_parse_ip_addr(pos, &bss->radius->client_addr)) {
2344 bss->radius->force_client_addr = 1;
2347 &bss->radius->auth_servers,
2348 &bss->radius->num_auth_servers, pos, 1812,
2349 &bss->radius->auth_server)) {
2355 } else if (bss->radius
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/external/speex/libspeex/
H A Dmdf.c193 static inline void filter_dc_notch16(const spx_int16_t *in, spx_word16_t radius, spx_word16_t *out, int len, spx_mem_t *mem, int stride) argument
198 den2 = MULT16_16_Q15(radius,radius) + MULT16_16_Q15(QCONST16(.7,15),MULT16_16_Q15(32767-radius,32767-radius));
200 den2 = radius*radius + .7*(1-radius)*(1-radius);
208 mem[0] = mem[1] + SHL32(SHL32(-EXTEND32(vin),15) + MULT16_32_Q15(radius,vou
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/external/autotest/client/deps/webgl_mpd/src/resources/
H A DJ3DI.js240 // Create a sphere with the passed number of latitude and longitude bands and the passed radius.
250 function makeSphere(ctx, radius, lats, longs)
277 geometryData.push(radius * x);
278 geometryData.push(radius * y);
279 geometryData.push(radius * z);
/external/skia/include/core/
H A DSkPath.h556 void arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar radius);
561 void arcTo(const SkPoint p1, const SkPoint p2, SkScalar radius) { argument
562 this->arcTo(p1.fX, p1.fY, p2.fX, p2.fY, radius);
763 * @param radius The radius of a circle to add as a closed contour to the
767 void addCircle(SkScalar x, SkScalar y, SkScalar radius,
781 * @param rx The x-radius of the rounded corners on the round-rectangle
782 * @param ry The y-radius of the rounded corners on the round-rectangle
790 * two radius values [X, Y]. The corners are ordered top-left, top-right,
/external/vulkan-validation-layers/demos/smoke/
H A DSimulation.cpp185 CircleCurve(float radius, glm::vec3 axis) argument
186 : r_(radius)
/external/v8/benchmarks/
H A Draytrace.js420 initialize : function(pos, radius, material) {
421 this.radius = radius;
433 var C = dst.dot(dst) - (this.radius * this.radius);
459 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
/external/deqp/modules/gles2/functional/
H A Des2fClippingTests.cpp139 * Kernel radius defines maximum allowed distance. If radius is 0, only
170 const int radius = kernelRadius; local
175 if (y < radius || x < radius || y + radius >= height || x + radius >= width)
183 for (int kY = y - radius; kY <= y + radius; kY++)
184 for (int kX = x - radius; k
1187 const float radius = 40000.0f; local
1223 const float radius = 70000.0f; local
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