Searched full:dithering (Results 101 - 125 of 170) sorted by relevance

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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/drawable/
H A DDrawableDescriptors.java112 + "dithering and tiling.",
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
H A Doptions.h239 DRI_CONF_DESC_BEGIN(en,"Color dithering method") \
242 DRI_CONF_ENUM(2,"Ordered 2D color dithering") \
/external/pdfium/third_party/libtiff/
H A Dtiff.h211 #define TIFFTAG_CELLWIDTH 264 /* +dithering matrix width */
212 #define TIFFTAG_CELLLENGTH 265 /* +dithering matrix height */
/external/ImageMagick/MagickCore/
H A Dthreshold.c1266 % of pre-defined dithering threshold maps, but over multiple intensity
1284 % binary dithering will be applied to each color channel.
1296 % a bare minimim of dithering.
/frameworks/av/media/libstagefright/codecs/amrwb/src/
H A Ddtx_decoder_amr_wb.cpp370 /* If background noise is non-stationary, insert comfort noise dithering */
929 /* Insert comfort noise dithering for energy parameter */
939 /* Insert comfort noise dithering for spectral parameters (ISF-vector) */
/external/syslinux/com32/include/
H A Dpngconf.h451 /* This controls how fine the dithering gets. As this allocates
453 * with dithering quality can decrease some or all of these.
/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp67 // we're not smoothing (just dithering), we never have to
197 // (smooth and/or dithering case)
H A Dblending.cpp583 // its high bits set to 0. However in the dithering case,
/external/ImageMagick/MagickWand/
H A DChangeLog101 of pre-defined dithering threshold maps, but over multiple intensity levels,
/external/libvpx/libvpx/third_party/libyuv/source/
H A Dconvert_from.cc788 // Convert I420 to RGB565 with dithering.
/external/libyuv/files/source/
H A Dconvert_from.cc898 // Convert I420 to RGB565 with dithering.
/external/mesa3d/src/gallium/docs/
H A Dd3d11ddi.txt139 + Gallium supports dithering
/external/mesa3d/src/mesa/drivers/x11/
H A Dxm_dd.c440 !ctx->Color.DitherFlag && /* no dithering */
/external/webp/src/dec/
H A Dvp8_dec.c594 // than three non-zero coeffs (code < 2). This is to avoid dithering flat and
/frameworks/av/media/libstagefright/
H A DFLACExtractor.cpp447 // 24-bit versions should do dithering or noise-shaping, here or in AudioFlinger
/frameworks/base/graphics/java/android/graphics/drawable/
H A DNinePatchDrawable.java67 // dithering helps a lot, and is pretty cheap, so default is true
/frameworks/base/tools/aapt2/compile/
H A DPngCrunch.cpp292 // The original rationale was to avoid dithering until after scaling,
/frameworks/native/opengl/libagl/
H A Dstate.cpp98 // OpenGL enables dithering by default
/external/mesa3d/src/gallium/drivers/r300/
H A Dr300_state.c220 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
379 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
/external/deqp/modules/gles2/performance/
H A Des2pRedundantStateChangeTests.cpp300 ADD_TESTCASE(dither, "Enable/Disable dithering.",
/external/skia/include/core/
H A DSkColorPriv.h970 // used for cheap 2x2 dithering when the colors are opaque
/external/syslinux/com32/lib/libpng/
H A Dexample.c163 * dithering, filling, setting background, and doing gamma
/device/google/marlin/camera/mm-image-codec/qexif/
H A Dqexif.h626 //1 = No dithering or halftoning
/device/huawei/angler/camera/mm-image-codec/qexif/
H A Dqexif.h626 //1 = No dithering or halftoning
/device/lge/bullhead/camera/mm-image-codec/qexif/
H A Dqexif.h626 //1 = No dithering or halftoning

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