Searched full:dithering (Results 101 - 125 of 170) sorted by relevance
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/drawable/ |
H A D | DrawableDescriptors.java | 112 + "dithering and tiling.",
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
H A D | options.h | 239 DRI_CONF_DESC_BEGIN(en,"Color dithering method") \ 242 DRI_CONF_ENUM(2,"Ordered 2D color dithering") \
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/external/pdfium/third_party/libtiff/ |
H A D | tiff.h | 211 #define TIFFTAG_CELLWIDTH 264 /* +dithering matrix width */ 212 #define TIFFTAG_CELLLENGTH 265 /* +dithering matrix height */
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/external/ImageMagick/MagickCore/ |
H A D | threshold.c | 1266 % of pre-defined dithering threshold maps, but over multiple intensity 1284 % binary dithering will be applied to each color channel. 1296 % a bare minimim of dithering.
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/frameworks/av/media/libstagefright/codecs/amrwb/src/ |
H A D | dtx_decoder_amr_wb.cpp | 370 /* If background noise is non-stationary, insert comfort noise dithering */ 929 /* Insert comfort noise dithering for energy parameter */ 939 /* Insert comfort noise dithering for spectral parameters (ISF-vector) */
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/external/syslinux/com32/include/ |
H A D | pngconf.h | 451 /* This controls how fine the dithering gets. As this allocates 453 * with dithering quality can decrease some or all of these.
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/system/core/libpixelflinger/codeflinger/ |
H A D | texturing.cpp | 67 // we're not smoothing (just dithering), we never have to 197 // (smooth and/or dithering case)
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H A D | blending.cpp | 583 // its high bits set to 0. However in the dithering case,
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/external/ImageMagick/MagickWand/ |
H A D | ChangeLog | 101 of pre-defined dithering threshold maps, but over multiple intensity levels,
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/external/libvpx/libvpx/third_party/libyuv/source/ |
H A D | convert_from.cc | 788 // Convert I420 to RGB565 with dithering.
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/external/libyuv/files/source/ |
H A D | convert_from.cc | 898 // Convert I420 to RGB565 with dithering.
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/external/mesa3d/src/gallium/docs/ |
H A D | d3d11ddi.txt | 139 + Gallium supports dithering
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/external/mesa3d/src/mesa/drivers/x11/ |
H A D | xm_dd.c | 440 !ctx->Color.DitherFlag && /* no dithering */
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/external/webp/src/dec/ |
H A D | vp8_dec.c | 594 // than three non-zero coeffs (code < 2). This is to avoid dithering flat and
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/frameworks/av/media/libstagefright/ |
H A D | FLACExtractor.cpp | 447 // 24-bit versions should do dithering or noise-shaping, here or in AudioFlinger
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/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | NinePatchDrawable.java | 67 // dithering helps a lot, and is pretty cheap, so default is true
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/frameworks/base/tools/aapt2/compile/ |
H A D | PngCrunch.cpp | 292 // The original rationale was to avoid dithering until after scaling,
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/frameworks/native/opengl/libagl/ |
H A D | state.cpp | 98 // OpenGL enables dithering by default
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/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_state.c | 220 * This encompasses alpha blending, logic/raster ops, and blend dithering. */ 379 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
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/external/deqp/modules/gles2/performance/ |
H A D | es2pRedundantStateChangeTests.cpp | 300 ADD_TESTCASE(dither, "Enable/Disable dithering.",
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/external/skia/include/core/ |
H A D | SkColorPriv.h | 970 // used for cheap 2x2 dithering when the colors are opaque
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/external/syslinux/com32/lib/libpng/ |
H A D | example.c | 163 * dithering, filling, setting background, and doing gamma
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/device/google/marlin/camera/mm-image-codec/qexif/ |
H A D | qexif.h | 626 //1 = No dithering or halftoning
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/device/huawei/angler/camera/mm-image-codec/qexif/ |
H A D | qexif.h | 626 //1 = No dithering or halftoning
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/device/lge/bullhead/camera/mm-image-codec/qexif/ |
H A D | qexif.h | 626 //1 = No dithering or halftoning
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