Searched defs:top (Results 176 - 200 of 343) sorted by last modified time

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/frameworks/base/opengl/java/android/opengl/
H A DGLES11Ext.java347 // C function void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
353 int top,
578 // C function void glOrthoxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
584 int top,
946 // C function void glFrustumfOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
952 float top,
957 // C function void glOrthofOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
963 float top,
349 glFrustumxOES( int left, int right, int bottom, int top, int zNear, int zFar ) argument
580 glOrthoxOES( int left, int right, int bottom, int top, int zNear, int zFar ) argument
948 glFrustumfOES( float left, float right, float bottom, float top, float zNear, float zFar ) argument
959 glOrthofOES( float left, float right, float bottom, float top, float zNear, float zFar ) argument
H A DGLErrorWrapper.java333 public void glFrustumf(float left, float right, float bottom, float top, argument
336 mgl.glFrustumf(left, right, bottom, top, near, far);
340 public void glFrustumx(int left, int right, int bottom, int top, int near, argument
343 mgl.glFrustumx(left, right, bottom, top, near, far);
607 public void glOrthof(float left, float right, float bottom, float top, argument
610 mgl.glOrthof(left, right, bottom, top, near, far);
614 public void glOrthox(int left, int right, int bottom, int top, int near, argument
617 mgl.glOrthox(left, right, bottom, top, near, far);
H A DGLLogWrapper.java1666 public void glFrustumf(float left, float right, float bottom, float top, argument
1672 arg("top", top);
1677 mgl.glFrustumf(left, right, bottom, top, near, far);
1681 public void glFrustumx(int left, int right, int bottom, int top, int near, argument
1687 arg("top", top);
1692 mgl.glFrustumx(left, right, bottom, top, near, far);
2158 public void glOrthof(float left, float right, float bottom, float top, argument
2164 arg("top", to
2173 glOrthox(int left, int right, int bottom, int top, int near, int far) argument
[all...]
H A DGLU.java90 * @param top
93 float bottom, float top) {
94 gl.glOrthof(left, right, bottom, top, -1.0f, 1.0f);
113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
114 float bottom = -top;
116 float right = top * aspect;
117 gl.glFrustumf(left, right, bottom, top, zNear, zFar);
92 gluOrtho2D(GL10 gl, float left, float right, float bottom, float top) argument
H A DMatrix.java265 * @param top
270 float left, float right, float bottom, float top,
275 if (bottom == top) {
276 throw new IllegalArgumentException("bottom == top");
283 final float r_height = 1.0f / (top - bottom);
289 final float ty = -(top + bottom) * r_height;
319 * @param top
324 float left, float right, float bottom, float top,
329 if (top == bottom) {
330 throw new IllegalArgumentException("top
269 orthoM(float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far) argument
323 frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far) argument
[all...]
/frameworks/base/opengl/java/com/google/android/gles_jni/
H A DGLImpl.java429 // C function void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
435 float top,
440 // C function void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
446 int top,
799 // C function void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
805 float top,
810 // C function void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
816 int top,
431 glFrustumf( float left, float right, float bottom, float top, float zNear, float zFar ) argument
442 glFrustumx( int left, int right, int bottom, int top, int zNear, int zFar ) argument
801 glOrthof( float left, float right, float bottom, float top, float zNear, float zFar ) argument
812 glOrthox( int left, int right, int bottom, int top, int zNear, int zFar ) argument
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java500 float top,
509 int top,
749 float top,
758 int top,
496 glFrustumf( float left, float right, float bottom, float top, float zNear, float zFar ) argument
505 glFrustumx( int left, int right, int bottom, int top, int zNear, int zFar ) argument
745 glOrthof( float left, float right, float bottom, float top, float zNear, float zFar ) argument
754 glOrthox( int left, int right, int bottom, int top, int zNear, int zFar ) argument
/frameworks/base/libs/hwui/
H A DBakedOpRenderer.h98 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint) { argument
99 float ltrb[4] = { left, top, right, bottom };
H A DCanvasState.cpp205 bool CanvasState::clipRect(float left, float top, float right, float bottom, SkClipOp op) { argument
206 mSnapshot->clip(Rect(left, top, right, bottom), op);
223 clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkClipOp::kIntersect);
244 bool CanvasState::calculateQuickRejectForScissor(float left, float top, argument
248 if (bottom <= top || right <= left) {
252 Rect r(left, top, right, bottom);
274 bool CanvasState::quickRejectConservative(float left, float top, argument
276 if (bottom <= top || right <= left) {
280 Rect r(left, top, right, bottom);
H A DClipArea.cpp37 handlePoint(transformedBounds, transform, r.left, r.top);
38 handlePoint(transformedBounds, transform, r.right, r.top);
155 rectPath.addRect(bounds.left, bounds.top, bounds.right, bounds.bottom);
211 void ClipArea::setClip(float left, float top, float right, float bottom) { argument
214 mClipRect.set(left, top, right, bottom);
541 other.op(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kUnion_Op);
H A DDamageAccumulator.cpp227 void DamageAccumulator::dirty(float left, float top, float right, float bottom) { argument
228 mHead->pendingDirty.join(left, top, right, bottom);
H A DGlopBuilder.cpp58 quadVertex[0] = {0, 0, uvs.left, uvs.top};
59 quadVertex[1] = {1, 0, uvs.right, uvs.top};
501 mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
511 float top = destination.top; local
520 top = (int) floorf(top + translateY + 0.5f) - translateY;
524 mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
547 offsetY = (int) floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top;
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H A DMatrix.cpp396 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument
400 data[kScaleY] = 2.0f / (top - bottom);
403 data[kTranslateY] = -(top + bottom) / (top - bottom);
454 MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
463 if (r.top > r.bottom) {
464 float y = r.top;
465 r.top = r.bottom;
473 r.left, r.top,
474 r.right, r.top,
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H A DOutline.h42 void setRoundRect(int left, int top, int right, int bottom, float radius, float alpha) { argument
47 && top == mBounds.top
55 mBounds.set(left, top, right, bottom);
61 mPath.addRoundRect(SkRect::MakeLTRB(left, top, right, bottom),
64 mPath.addRect(left, top, right, bottom);
H A DPathCache.h94 float top = 0; member in struct:android::uirenderer::PathTexture
H A DProfileRenderer.cpp22 void ProfileRenderer::drawRect(float left, float top, float right, float bottom, argument
24 mRenderer.drawRect(left, top, right, bottom, &paint);
H A DRecordedOp.h334 float* left, float* top, float* right, float* bottom, float *rx, float *ry)
337 , top(top)
343 const float* top; member in struct:android::uirenderer::RoundRectPropsOp
333 RoundRectPropsOp(const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint, float* left, float* top, float* right, float* bottom, float *rx, float *ry) argument
H A DRecordingCanvas.cpp118 int RecordingCanvas::saveLayer(float left, float top, float right, float bottom, argument
130 Rect unmappedBounds(left, top, right, bottom);
174 snapshot.transform->loadTranslate(-unmappedBounds.left, -unmappedBounds.top, 0.0f);
177 clip.translate(-unmappedBounds.left, -unmappedBounds.top);
178 snapshot.resetClip(clip.left, clip.top, clip.right, clip.bottom);
230 bool RecordingCanvas::quickRejectRect(float left, float top, float right, float bottom) const { argument
231 return mState.quickRejectConservative(left, top, right, bottom);
237 bool RecordingCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) { argument
238 return mState.clipRect(left, top, right, bottom, op);
292 void RecordingCanvas::drawRect(float left, float top, floa argument
309 float top = FLT_MAX; local
363 drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) argument
378 drawRoundRect( CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top, CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom, CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry, CanvasPropertyPaint* paint) argument
421 drawOval(float left, float top, float right, float bottom, const SkPaint& paint) argument
431 drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) argument
468 drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) argument
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H A DRect.h34 (r).left, (r).top, (r).right, (r).bottom
36 (r).left(), (r).top(), (r).right(), (r).bottom()
45 float top; member in class:android::uirenderer::Rect
57 top(0),
62 inline Rect(float left, float top, float right, float bottom): argument
64 top(top),
71 top(0.0f),
78 top(rect.fTop),
85 top(rec
112 set(float left, float top, float right, float bottom) argument
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H A DRenderProperties.h427 bool setTop(int top) { argument
428 if (RP_SET(mPrimitiveFields.mTop, top)) {
472 bool setLeftTop(int left, int top) { argument
474 bool topResult = setTop(top);
478 bool setLeftTopRightBottom(int left, int top, int right, int bottom) { argument
479 if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop
482 mPrimitiveFields.mTop = top;
H A DSkiaCanvas.cpp186 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, argument
188 const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
194 int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom, argument
199 return this->saveLayer(left, top, right, bottom, &alphaPaint, flags);
201 return this->saveLayer(left, top, right, bottom, nullptr, flags);
376 bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const { argument
377 SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
385 bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) { argument
386 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
482 void SkiaCanvas::drawRect(float left, float top, floa argument
494 drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) argument
506 drawOval(float left, float top, float right, float bottom, const SkPaint& paint) argument
512 drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) argument
541 drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) argument
746 drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) argument
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H A DSkiaCanvasProxy.cpp117 void SkiaCanvasProxy::onDrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, argument
127 left, top,
129 top + bitmap.dimensions().height(),
132 mCanvas->drawBitmap(*hwuiBitmap, left, top, paint);
151 void SkiaCanvasProxy::onDrawImage(const SkImage* image, SkScalar left, SkScalar top, argument
155 onDrawBitmap(skiaBitmap, left, top, paint);
H A DSnapshot.cpp85 void Snapshot::setClip(float left, float top, float right, float bottom) { argument
87 mClipArea->setClip(left, top, right, bottom);
104 void Snapshot::resetClip(float left, float top, float right, float bottom) { argument
109 setClip(left, top, right, bottom);
141 state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius;
144 state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius;
201 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, mClipArea->isSimple());
H A DTextDropShadowCache.h118 float top; member in struct:android::uirenderer::ShadowTexture
/frameworks/base/libs/hwui/hwui/
H A DCanvas.cpp59 SkScalar top = y + textSize * kStdUnderline_Offset - 0.5f * strokeWidth; local
61 drawRect(left, top, right, bottom, paint);
64 SkScalar top = y + textSize * kStdStrikeThru_Offset - 0.5f * strokeWidth; local
66 drawRect(left, top, right, bottom, paint);

Completed in 172 milliseconds

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