Searched refs:queue (Results 26 - 50 of 137) sorted by relevance

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/frameworks/native/services/sensorservice/hidl/
H A DEventQueue.cpp30 EventQueueLooperCallback(sp<::android::SensorEventQueue> queue, argument
32 : mQueue(queue), mCallback(callback) {
/frameworks/native/services/vr/bufferhubd/
H A Dconsumer_queue_channel.h8 #include <queue>
30 // Called by ProdcuerQueueChannel to notify consumer queue that a new
51 std::queue<std::pair<std::weak_ptr<ProducerChannel>, size_t>>
54 // Tracks how many buffers have this queue imported.
/frameworks/native/vulkan/libvulkan/
H A Dapi.h50 inline DeviceData& GetData(VkQueue queue) { argument
51 return driver::GetData(queue).opaque_api_data;
/frameworks/av/media/libstagefright/rtsp/
H A DAMPEG4ElementaryAssembler.cpp208 List<sp<ABuffer> > *queue = source->queue(); local
210 if (queue->empty()) {
215 List<sp<ABuffer> >::iterator it = queue->begin();
216 while (it != queue->end()) {
221 it = queue->erase(it);
224 if (queue->empty()) {
229 sp<ABuffer> buffer = *queue->begin();
368 queue->erase(queue
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H A DAAVCAssembler.h52 AssemblyStatus addFragmentedNALUnit(List<sp<ABuffer> > *queue);
H A DAMPEG4AudioAssembler.cpp491 List<sp<ABuffer> > *queue = source->queue(); local
493 if (queue->empty()) {
498 List<sp<ABuffer> >::iterator it = queue->begin();
499 while (it != queue->end()) {
504 it = queue->erase(it);
507 if (queue->empty()) {
512 sp<ABuffer> buffer = *queue->begin();
535 queue->erase(queue
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/frameworks/base/core/java/android/hardware/
H A DSystemSensorManager.java170 SensorEventQueue queue = mSensorListeners.get(listener);
171 if (queue == null) {
176 queue = new SensorEventQueue(listener, looper, this, fullClassName);
177 if (!queue.addSensor(sensor, delayUs, maxBatchReportLatencyUs)) {
178 queue.dispose();
181 mSensorListeners.put(listener, queue);
184 return queue.addSensor(sensor, delayUs, maxBatchReportLatencyUs);
198 SensorEventQueue queue = mSensorListeners.get(listener);
199 if (queue != null) {
202 result = queue
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/frameworks/base/tests/CoreTests/android/core/
H A DHeapTest.java230 ReferenceQueue<Object> queue) {
233 refs[i] = new PhantomReference<Object>(objects[i], queue);
238 ReferenceQueue<T> queue) {
242 * the queue are marked as enqueued. Once we
243 * pull them off the queue, they will no longer
258 /* Make sure that all of the references on the queue
262 while ((ref = (PhantomReference<T>) queue.poll()) != null) {
273 "unexpected ref on queue");
316 ReferenceQueue<Object> queue = new ReferenceQueue<Object>();
321 makeRefs(objects, refs, queue);
229 makeRefs(Object objects[], PhantomReference<Object> refs[], ReferenceQueue<Object> queue) argument
237 checkRefs(T objects[], PhantomReference<T> refs[], ReferenceQueue<T> queue) argument
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/frameworks/native/cmds/installd/
H A DCacheTracker.h22 #include <queue>
/frameworks/native/libs/vr/libvrflinger/
H A Ddisplay_manager_service.cpp116 auto queue =
119 if (!queue)
122 auto status = queue->CreateConsumerQueueHandle();
126 "queue for queue_id=%d: %s",
127 queue->id(), status.GetErrorMessage().c_str());
/frameworks/base/core/java/android/os/
H A DHandler.java30 * queue. When you create a new Handler, it is bound to the thread /
31 * message queue of the thread that is creating it -- from that point on,
32 * it will deliver messages and runnables to that message queue and execute
33 * them as they come out of the message queue.
44 * you to enqueue Runnable objects to be called by the message queue when
51 * allow the item to be processed as soon as the message queue is ready
58 * running a message queue that takes care of managing the top-level
64 * in the Handler's message queue and processed when appropriate.
344 * Causes the Runnable r to be added to the message queue.
351 * message queue
656 enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) argument
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DOutputPort.java63 * frame data, you can push it into the output queue using {@link #pushFrame(Frame)}. Note,
64 * that the Frame returned is owned by the queue. If you wish to hold on to the frame, you
89 * @param frame the frame to push to the output queue.
92 // Some queues allow pushing without fetching, so we need to make sure queue is open
168 void setQueue(FrameQueue queue) { argument
169 mQueue = queue;
/frameworks/native/include/android/
H A Dnative_activity.h207 * The input queue for this native activity's window has been created.
208 * You can use the given input queue to start retrieving input events.
210 void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
213 * The input queue for this native activity's window is being destroyed.
217 void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
H A Dinput.h1297 * Input queue
1299 * An input queue is the facility through which you retrieve input
1305 * Add this input queue to a looper for processing. See
1308 void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
1312 * Remove the input queue from the looper it is currently attached to.
1314 void AInputQueue_detachLooper(AInputQueue* queue);
1318 * input queue. Returns 1 if the queue has events; 0 if
1321 int32_t AInputQueue_hasEvents(AInputQueue* queue);
1324 * Returns the next available event from the queue
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/frameworks/native/services/surfaceflinger/
H A DMessageQueue.h73 explicit Handler(MessageQueue& queue) : mQueue(queue), mEventMask(0) { } argument
/frameworks/native/vulkan/include/vulkan/
H A Dvk_android_native_buffer.h91 typedef VkResult (VKAPI_PTR *PFN_vkQueueSignalReleaseImageANDROID)(VkQueue queue, uint32_t waitSemaphoreCount, const VkSemaphore* pWaitSemaphores, VkImage image, int* pNativeFenceFd);
119 VkQueue queue,
/frameworks/support/media-compat/java/android/support/v4/media/session/
H A DIMediaControllerCallback.aidl36 void onQueueChanged(in List<MediaSessionCompat.QueueItem> queue);
/frameworks/av/media/libstagefright/
H A DMediaCodecSource.cpp87 // if queue is empty, return false and set *|buffer| to NULL . Otherwise, pop
88 // buffer from front of the queue, place it into *|buffer| and return true.
90 // add a buffer to the back of the queue
138 // there are no null buffers in the queue
144 Mutexed<Queue>::Locked queue(mQueue);
145 return queue->readBuffer(mbuf);
183 Mutexed<Queue>::Locked queue(mQueue);
184 queue->mPulling = false;
185 interrupt = queue->mReadPendingSince && (queue
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/frameworks/support/frameworks/support/samples/Support4Demos/src/com/example/android/supportv4/media/
H A DQueueFragment.java80 List<MediaSessionCompat.QueueItem> queue = mMediaController.getQueue();
81 if (queue != null) {
84 mQueueAdapter.addAll(queue);
105 // Receive callbacks from the MediaController. Here we update our state such as which queue
125 public void onQueueChanged(List<MediaSessionCompat.QueueItem> queue) {
126 Log.d(TAG, "onQueueChanged " + queue);
127 if (queue != null) {
130 mQueueAdapter.addAll(queue);
/frameworks/support/samples/Support4Demos/src/com/example/android/supportv4/media/
H A DQueueFragment.java80 List<MediaSessionCompat.QueueItem> queue = mMediaController.getQueue();
81 if (queue != null) {
84 mQueueAdapter.addAll(queue);
105 // Receive callbacks from the MediaController. Here we update our state such as which queue
125 public void onQueueChanged(List<MediaSessionCompat.QueueItem> queue) {
126 Log.d(TAG, "onQueueChanged " + queue);
127 if (queue != null) {
130 mQueueAdapter.addAll(queue);
/frameworks/base/core/java/android/app/
H A DNativeActivity.java88 private native long loadNativeCode(String path, String funcname, MessageQueue queue, argument
284 public void onInputQueueCreated(InputQueue queue) { argument
286 mCurInputQueue = queue;
287 onInputQueueCreatedNative(mNativeHandle, queue.getNativePtr());
291 public void onInputQueueDestroyed(InputQueue queue) { argument
293 onInputQueueDestroyedNative(mNativeHandle, queue.getNativePtr());
/frameworks/support/media-compat/api21/android/support/v4/media/session/
H A DMediaControllerCompatApi21.java83 List<MediaSession.QueueItem> queue = ((MediaController) controllerObj).getQueue();
84 if (queue == null) {
87 List<Object> queueObjs = new ArrayList<Object>(queue);
267 public void onQueueChanged(List<?> queue); argument
301 public void onQueueChanged(List<MediaSession.QueueItem> queue) { argument
302 mCallback.onQueueChanged(queue);
/frameworks/base/core/java/android/view/
H A DInputQueue.java30 * An input queue provides a mechanism for an application to receive incoming
148 void onInputQueueCreated(InputQueue queue); argument
154 void onInputQueueDestroyed(InputQueue queue); argument
/frameworks/base/libs/hwui/renderthread/
H A DRenderThread.h57 void queue(RenderTask* task);
81 ANDROID_API void queue(RenderTask* task);
/frameworks/base/media/java/android/media/session/
H A DISession.aidl44 void setQueue(in ParceledListSlice queue);

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