Searched defs:fence (Results 76 - 77 of 77) sorted by last modified time

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/frameworks/av/media/libstagefright/
H A DMediaSync.cpp705 sp<Fence> fence; local
706 status_t status = mOutput->detachNextBuffer(&buffer, &fence);
731 returnBufferToInput_l(buffer, fence);
735 const sp<GraphicBuffer> &buffer, const sp<Fence> &fence) {
753 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, fence);
734 returnBufferToInput_l( const sp<GraphicBuffer> &buffer, const sp<Fence> &fence) argument
/frameworks/av/media/libstagefright/codec2/include/
H A DC2Buffer.h51 * Synchronization is accomplished using event and fence objects.
61 * acquire sync fence object: signaled when it is safe for the component or client to access
64 * release sync fence object: \todo
80 * Waits for a fence to be signaled with a timeout.
87 * \retval C2_OK the fence has been signaled
88 * \retval C2_TIMED_OUT the fence has not been signaled within the timeout
89 * \retval C2_BAD_STATE the fence has been abandoned without being signaled (it will never
91 * \retval C2_NO_PERMISSION no permission to wait for the fence (unexpected - system)
92 * \retval C2_CORRUPTED some unknown error prevented waiting for the fence (unexpected)
97 * Used to check if this fence i
229 C2Acquirable(C2Error error, C2Fence fence, T t) argument
517 C2Fence fence() const { return mFence; } function in class:android::C2ConstLinearBlock
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